type='html'>When I think of Cameron Crowe, the first movie that comes to mind is Jerry Maguire. But I think Say Anything may be the best script he’s ever written. One of the reasons why it’s stood the test of time is that it’s so different. I mean seriously, when’s the last time you read a high school romantic comedy where the central conflict was a love triangle between a teenage couple and the girl’s father? You haven’t. And that’s the theme of today’s tips. Be different. If you’re constantly challenging yourself to make unique choices, you’ll put yourself ahead of 90% of your competition. Now, let’s learn a little something from this script, shall we?
AVOID CLICHÉ WHEN CREATING YOUR LEADS
This one seems obvious because it’s talked about so much in screenwriting books and on websites. But here you get to see it in action. Lloyd and Diane are NOT your typical high school love story. Lloyd is not an uber geek, hanging on to the last rung of the popularity ladder. He’s an outsider with a smattering of cool friends who lives with his sister and has an unhealthy obsession with kickboxing. Diane Court is not the unobtainable prom queen princess. She’s an uber-geek, made unobtainable more by her brains than her looks. A screenplay is capable of overcoming a lot of clichés. But one cliché it cannot overcome is cliched main characters. Always make sure your main characters are original.
IN A LOVE STORY, YOU NEED TO SHOW YOUR LEADS FALLING IN LOVE
I’ve talked about this before but it’s a mistake I keep seeing writers make. You need to SHOW your leads falling in love. People don’t fall in love cause it’s a love story or because both of them are good-looking. They must experience things together to make them fall in love. Lloyd takes Diane to her first party, which is a wild experience that ends with them driving a random drunk kid around for three hours looking for his house. He teaches her how to drive. They make love in the back seat of a car. He moves some broken glass out of her path. They muscle through an awkward dinner with her father and his friends. Instead of a bunch of boring scenes where two characters talk about their “opinions” on life, we SEE these two experiencing things together, and those experiences are what sell us on their falling in love.
YOUR CHARACTER SHOULD NEVER BE SITTING AROUND, WAITING FOR THE STORY TO CALL ON HIM
I always find it funny when a character is sitting around, doing nothing, and all of a sudden a call comes in from one of the other characters. “Rick, it’s time to go to Bill’s party!” Our hero LEAPS into action and we cut to the next scene. Nobody sits on a couch staring at the wall for hours. Your characters should be doing something that pushes the plot forward or tells us about their character, EVEN WHEN THEY’RE NOT ONSCREEN. Right before the break-up scene in Say Anything, Diane calls Lloyd to talk. Crowe could’ve had Lloyd anywhere (in his sister’s apartment for example). But instead, he puts him in the middle of an intense kickboxing class with little kids, reminding us of how important kickboxing is to this guy. It’s a tiny thing, but it makes us feel like our hero is actually living a life, as opposed to waiting for a fictional story to call on him when needed.
WHEN YOU COME INTO A FAMILIAR SITUATION, LOOK TO TURN IT ON ITS HEAD
One of my favorite moments in Say Anything is when Lloyd comes to pick up Diane for their first date. Normally, these scenes play out like so: The father sizes up his prey before barraging him with difficult questions about his daughter and his life. Hilarity ensues when the young man bides time until the girl shows up. So what does Crowe do with this scene instead? Before the dad can get a word in, Lloyd hits him with, “Look, I know you’re busy. You don’t have to entertain me. But you can trust me. I’ll tell you a couple of things about myself. I’m 19. I was overseas for a couple of semesters and now I’m back. I’m an athlete so I rarely drink. Kickboxing. You ever hear of kickboxing? Sport of the future? I can see by your face, no. My point is you can relax because your daughter will be safe with me for the next 7-8 hours sir.” He totally turns the cliché on its head! This is what all of you writers should be doing.
WHERE’S THE MOST INTERESTING LOCATION TO PLACE YOUR SCENE
Remember, the most interesting place to put your scene may not always be the most obvious one. But a good way to figure out WHERE to put a scene is to consider who your character is, then put him in a setting that conflicts with him. A neat little scene in Say Anything is when Lloyd calls Diane for the first time. This scene could’ve been placed anywhere where there was a phone – a bedroom, a living room, wherever. But Lloyd is bursting with energy, an animal that constantly needs to breathe, that needs space. So where does Crowe put him in this important moment? In a tiny bathroom! What was a simple phone call scene has turned exciting, as Lloyd is now a caged animal, pacing and ducking and colliding with everything in this very tiny space while he tries to ask Diane out. Always look for the most interesting place to put your scene.
BE UNIQUE WITH YOUR PARENTAL RELATIONSHIPS
One of the things you’re constantly dealing with as a writer is your characters’ parents. The role parents play (or don’t play) in your character’s life will have a huge effect on the character and his journey. The idea is to find a unique angle to make your character’s situation stand out. The three most common parental relationship situations in movies are: Parents are together but unhappy, Parents are divorced, and one of the parents is deceased. All of these can work (this is what they use for Diane’s character actually), but what I loved about Say Anything was that they eliminated Lloyd’s parents from the equation altogether and had him living with his sister and her son. It was this weird unfamiliar family dynamic that really helped explain why Lloyd was so weird and unfamiliar.
WHEN YOUR SCRIPT IS GETTING TOO SERIOUS, INFUSE IT WITH SOME FUN
If you hit us hard with a series of really intense scenes, the audience needs an outlet to get that tenseness out of its system. Say Anything hits its most intense segment when the IRS auditors bear down on Diane’s father, he encourages her to leave Lloyd, she breaks up with Lloyd, and then the subsequent depression Lloyd goes through. Cameron Crowe realizes he needs to give the audience a release, so he writes one of the funniest scenes ever written in a high school flick, when Lloyd goes to the Quickie Mart and is subsequently given the worst relationship advice in history. Too many writers are afraid that humor will “ruin the tone” of their serious movie or their serious sequence. Nothing could be further from the truth.
MILK THE EARLY PART OF THE SCENE WHEN YOU HAVE DRAMATIC IRONY
Remember, dramatic irony is when we have knowledge that our main character does not, usually that they’re in trouble. When you do this to an audience, you want to milk it as much as possible. So in the famous “I want you to have this pen” break-up scene in the car, we know Diane is going to break up with Lloyd beforehand. For that reason, Crowe plays up Lloyd’s happiness for the first half of the scene. In fact, Lloyd is on the total opposite end of the spectrum. He’s realized he’s in love with Diane! So much so that he needs to tell her. Right now! Crowe milks Lloyd’s excitement about the relationship all the way to the boiling point when he finally allows Diane to put us out of our misery. If you’re going to use dramatic irony, make sure you milk it!
A TALKY CAHRACTER ALLOWS YOU TO GET A LOT OF CHEATS IN
I never realized this before but Lloyd Dobler is a great big cheat character. What makes him so memorable is that he overtalks (in an endearing way) and will always tell you what’s on his mind. As Say Anything unfolded, I began to realize how useful this personality trait was. Lloyd would say things that would normally be considered “On the nose” (paraphrasing: “I feel good around you.” “When you and I are together it just feels right, you know.” “I like you a lot.” “I have a good feeling about us”), but since that’s his personality, we don’t question it. Ditto on exposition. Lloyd can launch into a half-page diatribe about how his father wanted him to join the army and we don’t bat an eye, because it’s who he is to say those sorts of things. I’m not saying every story should have one of these characters. But if you do have one, take advantage of it.
THROW A NEVER-BEFORE-USED PLOTLINE INTO YOUR ROM-COM
A while back, I read an article about this movie, where the author pointed out that Crowe’s big mistake with Say Anything was the weird IRS scam subplot with the father. If he would’ve ditched that, Say Anything would have been a lot better. I initially agreed with this. I always found that storyline to be tonally inconsistent with the rest of the film. But upon watching the movie again, I’ve changed my mind. That storyline is part of what makes this movie so original and so memorable. You’ve never seen anything like it in a rom-com before. It’s just so odd that you can’t forget it. Sure, Crowe could’ve done something more traditional, like make the dad a slightly intimidating blue collar worker who’s overprotective of his daughter, but we’ve seen that before. The way the father’s whole storyline plays out is so unique that it sticks with you afterwards. That’s what we’re all trying to do. Write things that stick with people long after they've left the theater.
This is a great movie. And except for a couple of dated musical choices, it still stands up today. I strongly advise revisiting it and watching these screenwriting tips in action.
10 Screenwriting Tips You Can Learn From Say Anything
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10 Things You Can Learn From The Greatest Contained Action Thriller Of All Time
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Die Hard. Some people say Jaws
changed the way movies were made. Others say Star Wars
. But an argument can be made that Die Hard
had just as much of an influence on movies as both of those films, maybe not so much culturally, but definitely in how studios approached the tent pole film. The irony, of course, is that those same studios used Die Hard as their action template without realizing what made it great. Yeah, it has splosions. Yeah, Bruce Willis was perfect casting. Yeah, the action scenes were great. But the reason Die Hard is so awesome is because of its script.
So I decided to go back to the granddaddy of contained (action) thrillers and see if I couldn’t learn a few things from it. It didn’t take long. Die Hard is chock full of screenwriting tips if you pay attention, and I’m happy to highlight ten of them for you here.
BE CREATIVE WITH YOUR TICKING TIME BOMB
Every action movie should have a ticking time bomb. But that doesn’t mean incorporating one of those cheap digital timers with a big flashing “120 minutes” on it. Instead – just like every element in your screenplay – you should look for a fresh alternative. Here, the ticking time bomb is the seven locks to the safe the computer expert is hacking. It’s a clever countdown device we’ve never quite seen before (or since) and that’s why it works so well.
SMART INCORPORATION OF EXPOSITION
Most action writers think that the blood-soaked testosterone-fueled action genre gives them license to unload exposition onto the page like a garbage truck does garbage. “The audience won’t care,” they argue. “They just want to see explosions.” Errrr…wrong! Bad exposition eliminates suspension of disbelief, which in turn makes all those “explosion” scenes less exciting. So don’t fall into this trap. Be smooth in the way you unveil exposition. Take the scene in Die Hard where McClane is in the limo. We have to get some key exposition out about John’s on-the-rocks marriage before we get to the building. A lazy writer might’ve had an unprovoked McClane start rambling on about his broken marriage. Instead, the Die Hard writers make McClane resistant, practically “forced” into giving up details to his overly nosey limo driver. In fact, the limo driver is revealing (with his guesses) almost as much about McClane’s marriage as McClane is. “You mean you thought she wouldn't make it out here and she'd come crawling on back, so why bother to pack?.” “Like I said Argyle, you’re fast.” It’s little details like this that elevate an action script.
ONE-LINERS
Ahhh, the snappy action one-liner. An 80s film staple. But no film has ever approached Die Hard in this category. In fact, 95% of one-liners you hear in action movies these days are groan-worthy. So how does Die Hard still hold up? Simple. McClane’s one-liners stem from his situation, NOT from a writer wanting to add a funny line. When you watch Die Hard and hear McClane say, “Yippee-ki-yay, motherfucker,” you genuinely get the sense that he’s trying to add levity to the situation. He’s using humor to deflect the seriousness of his predicament. In other words, he’s not a mouthpiece for a clever line thought up by a writer, which is what every single one of these one-liners has been since Die Hard came out (please see The Expendables
for numerous examples).
THE BAD GUY IS A WORTHY ADVERSERY
Hans is one of the greatest bad guys of all time. How can we learn from him to make our own bad guys memorable? The key to Hans working is that he’s a worthy adversary to John McClane. He isn’t some paint-by-the-numbers thug. Die Hard is one of the few action films I can remember where they made the villain as smart as the hero. Not just on paper. But you actually SEE IT. We see the FBI cutting the last lock to the safe, the only lock Hans didn’t have access to – all part of his plan. We see Hans pretending to be a hostage when he runs into McClane. By doing this, the audience has real doubts about whether our hero can outsmart this guy, which in turn pulls us in even more.
SOMETIMES THE STORY DICTATES WE DO THINGS WE DON’T WANT TO DO
Ideally, especially in an action movie, you’d want to introduce your main character with some sort of action scene that gives us insight into who they are. Unfortunately, the direction of the story may not afford you this opportunity. In Die Hard, a lot of the key things we learn about McClane early on are through dialogue. On the plane with the other passenger, in the limo with Argyle, on his conversation with his wife when he gets there. Sure, it would have been nicer if we could’ve *shown* these things instead of been *told* about them. But the situation is what it is. You need to get your main character to the building and you need the audience to know some things before he gets there. If a similar setup is required in your movie, embrace it and do the best you can with the situation. Forced to tell something through dialogue? Make it as seamless and interesting as you possibly can and move on.
DON’T FORGET TO SHOW WHAT YOUR HERO IS FIGHTING FOR
In 110 pages of story, it’s easy to forget what your hero is fighting for. In this case, McClane is trying to save his wife. If, then, we don’t see his wife for sixty minutes, we start to forget what his ultimate motivation is. In Die Hard, around the mid-point, Holly goes to Hans and asks him if she can get a couch for her pregnant friend and bathroom breaks for the rest of the hostages. It’s a small and seemingly insignificant scene, but it reminds us and reignites our passion for why John McClane must succeed.
ONE OF THE BEST SCENES YOU CAN WRITE
One might argue that the most memorable scene in Die Hard is when Hans pretends to be a hostage. Part of the reason we love this scene so much is because it’s such a clever move by our villain. But this is actually a setup for a scene that works almost every time you use it in a screenplay: We the audience know something that our main character doesn’t - that he’s in danger - and there’s nothing we can do to help him. The tension this creates in a scene – the helplessness we feel - works on an audience almost every time, so if you have the opportunity to use it, do so. Just make sure we like your hero. Obviously, if we don’t, we won’t be too worried when he’s seconds away from getting a bullet in the chest.
CHARACTER GOALS UP THE WAZOO
There are numerous character goals in Die Hard driving the story. That’s why, even though this is just a contained action film, it feels a lot more complicated and elaborate. McClane is trying to save his wife. McClane is trying to contact the police. Hans is trying to open the safe. Hans is trying to kill McClane. Hans is trying to find the detonators. The reporter’s trying to get the story. The FBI is trying to stop the terrorists. Al is trying to help McClane get out alive. Everybody’s got something to do in this movie and whenever they achieve what they’re trying to do, the writers give them something new to do. If too many characters run out of pressing things to do in an action script, put a fork in your screenplay, cause it’s done.
THINGS GET WORSE FOR OUR HERO AS THE SCRIPT GOES ON
In every action script, you want it to get tougher on your hero the closer he gets to the finish line. McClane’s feet are heavily cut, making it difficult for him to walk. Hans figures out that Holly is John’s wife and takes her hostage, making it more difficult to save her. In the final confrontation, McClane’s only got two bullets left, making his escape unlikely. Keep stacking the odds against your hero as he gets closer to achieving his goal.
DON’T PUSH YOUR LUCK
I’ve been slurping the Die Hard kool-aid all article. In parting, I have to take one shot at the film. There’s a famous line in a Kenny Rogers
song that goes, “Know when to fold’em.” At a certain point, you’ve gotten everything you’ve needed out of your screenplay. When that happens, it’s time to say “The End.” In Die Hard, there’s a really cheesy forced moment in the final scene where Terrorist #1 bursts out of the building and Sergeant Al shoots him. It was one beat too many and almost ruined an extremely satisfying ending. You always want to leave your audience wanting more. Resist that “one last unnecessary moment” and type “The End” instead.
And that’s that. Now before I leave, I want to pose a question to you guys, cause the truth is, I’m not sure what the answer is. Die Hard has one of the most cliché moments in all of action films in its finale. Bruce Willis points a gun at our villain who’s pointing a gun at our damsel in distress. Could you ask for a more obvious final scenario? And yet, I was riveted. I was terrified for Holly and I was scared that Willis wouldn’t be able to save her. Outside of the obvious, “We liked the characters,” can you explain why this moment, despite being the very definition of cliché, still worked?
And tune in next Thursday where I break down Die Hard 2
and give you 10 examples of what NOT to do in an action film.
Die Hard. Some people say Jaws
So I decided to go back to the granddaddy of contained (action) thrillers and see if I couldn’t learn a few things from it. It didn’t take long. Die Hard is chock full of screenwriting tips if you pay attention, and I’m happy to highlight ten of them for you here.
BE CREATIVE WITH YOUR TICKING TIME BOMB
Every action movie should have a ticking time bomb. But that doesn’t mean incorporating one of those cheap digital timers with a big flashing “120 minutes” on it. Instead – just like every element in your screenplay – you should look for a fresh alternative. Here, the ticking time bomb is the seven locks to the safe the computer expert is hacking. It’s a clever countdown device we’ve never quite seen before (or since) and that’s why it works so well.
SMART INCORPORATION OF EXPOSITION
Most action writers think that the blood-soaked testosterone-fueled action genre gives them license to unload exposition onto the page like a garbage truck does garbage. “The audience won’t care,” they argue. “They just want to see explosions.” Errrr…wrong! Bad exposition eliminates suspension of disbelief, which in turn makes all those “explosion” scenes less exciting. So don’t fall into this trap. Be smooth in the way you unveil exposition. Take the scene in Die Hard where McClane is in the limo. We have to get some key exposition out about John’s on-the-rocks marriage before we get to the building. A lazy writer might’ve had an unprovoked McClane start rambling on about his broken marriage. Instead, the Die Hard writers make McClane resistant, practically “forced” into giving up details to his overly nosey limo driver. In fact, the limo driver is revealing (with his guesses) almost as much about McClane’s marriage as McClane is. “You mean you thought she wouldn't make it out here and she'd come crawling on back, so why bother to pack?.” “Like I said Argyle, you’re fast.” It’s little details like this that elevate an action script.
ONE-LINERS
Ahhh, the snappy action one-liner. An 80s film staple. But no film has ever approached Die Hard in this category. In fact, 95% of one-liners you hear in action movies these days are groan-worthy. So how does Die Hard still hold up? Simple. McClane’s one-liners stem from his situation, NOT from a writer wanting to add a funny line. When you watch Die Hard and hear McClane say, “Yippee-ki-yay, motherfucker,” you genuinely get the sense that he’s trying to add levity to the situation. He’s using humor to deflect the seriousness of his predicament. In other words, he’s not a mouthpiece for a clever line thought up by a writer, which is what every single one of these one-liners has been since Die Hard came out (please see The Expendables
THE BAD GUY IS A WORTHY ADVERSERY
Hans is one of the greatest bad guys of all time. How can we learn from him to make our own bad guys memorable? The key to Hans working is that he’s a worthy adversary to John McClane. He isn’t some paint-by-the-numbers thug. Die Hard is one of the few action films I can remember where they made the villain as smart as the hero. Not just on paper. But you actually SEE IT. We see the FBI cutting the last lock to the safe, the only lock Hans didn’t have access to – all part of his plan. We see Hans pretending to be a hostage when he runs into McClane. By doing this, the audience has real doubts about whether our hero can outsmart this guy, which in turn pulls us in even more.
SOMETIMES THE STORY DICTATES WE DO THINGS WE DON’T WANT TO DO
Ideally, especially in an action movie, you’d want to introduce your main character with some sort of action scene that gives us insight into who they are. Unfortunately, the direction of the story may not afford you this opportunity. In Die Hard, a lot of the key things we learn about McClane early on are through dialogue. On the plane with the other passenger, in the limo with Argyle, on his conversation with his wife when he gets there. Sure, it would have been nicer if we could’ve *shown* these things instead of been *told* about them. But the situation is what it is. You need to get your main character to the building and you need the audience to know some things before he gets there. If a similar setup is required in your movie, embrace it and do the best you can with the situation. Forced to tell something through dialogue? Make it as seamless and interesting as you possibly can and move on.
DON’T FORGET TO SHOW WHAT YOUR HERO IS FIGHTING FOR
In 110 pages of story, it’s easy to forget what your hero is fighting for. In this case, McClane is trying to save his wife. If, then, we don’t see his wife for sixty minutes, we start to forget what his ultimate motivation is. In Die Hard, around the mid-point, Holly goes to Hans and asks him if she can get a couch for her pregnant friend and bathroom breaks for the rest of the hostages. It’s a small and seemingly insignificant scene, but it reminds us and reignites our passion for why John McClane must succeed.
ONE OF THE BEST SCENES YOU CAN WRITE
One might argue that the most memorable scene in Die Hard is when Hans pretends to be a hostage. Part of the reason we love this scene so much is because it’s such a clever move by our villain. But this is actually a setup for a scene that works almost every time you use it in a screenplay: We the audience know something that our main character doesn’t - that he’s in danger - and there’s nothing we can do to help him. The tension this creates in a scene – the helplessness we feel - works on an audience almost every time, so if you have the opportunity to use it, do so. Just make sure we like your hero. Obviously, if we don’t, we won’t be too worried when he’s seconds away from getting a bullet in the chest.
CHARACTER GOALS UP THE WAZOO
There are numerous character goals in Die Hard driving the story. That’s why, even though this is just a contained action film, it feels a lot more complicated and elaborate. McClane is trying to save his wife. McClane is trying to contact the police. Hans is trying to open the safe. Hans is trying to kill McClane. Hans is trying to find the detonators. The reporter’s trying to get the story. The FBI is trying to stop the terrorists. Al is trying to help McClane get out alive. Everybody’s got something to do in this movie and whenever they achieve what they’re trying to do, the writers give them something new to do. If too many characters run out of pressing things to do in an action script, put a fork in your screenplay, cause it’s done.
THINGS GET WORSE FOR OUR HERO AS THE SCRIPT GOES ON
In every action script, you want it to get tougher on your hero the closer he gets to the finish line. McClane’s feet are heavily cut, making it difficult for him to walk. Hans figures out that Holly is John’s wife and takes her hostage, making it more difficult to save her. In the final confrontation, McClane’s only got two bullets left, making his escape unlikely. Keep stacking the odds against your hero as he gets closer to achieving his goal.
DON’T PUSH YOUR LUCK
I’ve been slurping the Die Hard kool-aid all article. In parting, I have to take one shot at the film. There’s a famous line in a Kenny Rogers
And that’s that. Now before I leave, I want to pose a question to you guys, cause the truth is, I’m not sure what the answer is. Die Hard has one of the most cliché moments in all of action films in its finale. Bruce Willis points a gun at our villain who’s pointing a gun at our damsel in distress. Could you ask for a more obvious final scenario? And yet, I was riveted. I was terrified for Holly and I was scared that Willis wouldn’t be able to save her. Outside of the obvious, “We liked the characters,” can you explain why this moment, despite being the very definition of cliché, still worked?
And tune in next Thursday where I break down Die Hard 2
10 Screenwriting Tips You Can Learn From Raiders Of The Lost Ark
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A couple of weeks back I posted my “10 Great Things About Die Hard” article and you guys responded. To quote Sally Fields: “You loved it! You really loved it!” Since I had so much fun breaking the movie down, you can expect this to be a semi-regular feature, and today I'm following it up with a film I’ve always wanted to dissect: Raiders Of The Lost Ark
.
When it comes to summer action movies, there aren’t too many films that hold a candle to the perfectly crafted Raiders. Many have tried, and while some have cleaned up at the box office (Mummy
, Tomb Raider
) they haven’t remained memorable past the summer they were released.
So what makes Indiana Jones such a classic? What makes this character one of the top ten movie characters of all time? Here are ten screenwriting choices that made Raiders Of The Lost Ark so amazing.
THE POWER OF THE ACTIVE PROTAGONIST
At some point in the evolution of screenwriting, a buzz word was born. The “active” protagonist. This refers to the hero who makes his own way, who drives the story forward instead of letting the story drive him. I don’t know when this buzz word became popular exactly, but I’m willing to bet it was soonafter Raiders debuted. One of the things that makes Indiana Jones such a great character is how ACTIVE he is. In the very first scene, it’s him who’s going after that gold idol. It’s him driving the pursuit of the Ark Of The Covenant. It’s him who decides to seek out Marion. It’s him who digs in the alternate location in Cairo. Indiana Jones' CHOICES are what push this story forward. There’s very little “reactive” decision-making going on. And the man is never once passive. The "active" protagonist is the key ingredient for a great hero and a great action movie.
THE ROADMAP TO A LIKABLE HERO
Indiana Jones is almost the perfect character. Believe it or not, however, it isn’t Harrison Ford’s smile that makes Indy work. The screenplay does an excellent job of making us fall in love with him, and does so in three ways. 1) Indiana Jones is extremely active (as mentioned above). We instinctively like people who take action in life. They’re leaders. And we like to follow leaders. 2) He's great at what he does. When we see Indiana cautiously avoid the light in the cave, casually wipe away spiders, or use his whip to swing across pits, we love him, because we’re drawn to people who are good at what they do. And 3) He’s screwed over. This is really the key one, because it creates sympathy for the main character. We watch as our hero risks life and limb to get the gold idol, only to watch as the bad guy heartlessly takes it away. If you want to create sympathy for a character, have them risk their life to get something only to have someone take it from them afterwards. We will love that character. We will want to see him succeed. I guarantee it.
ACTION SEQUENCES
When you think back to Indiana Jones, what you remember most are the great action sequences. Nearly every one of them is top notch. And there’s a reason for that. CLARITY . Each action sequence starts with a clear objective. Indiana tries to get the gold idol in the cave. Indiana must save Marion in the bar. Indiana must find the kidnapped Marion in the streets of Cairo. Indiana must destroy the plane that’s delivering the Ark. It’s so rare that we see action sequences these days with a clear objective, which is why so many of them suck. Look at Iron Man 2 for example. What the hell was that car race scene about? We have no idea, which is why despite some cool lightning whip special effects from Mickey Rourke, the scene sucked. Always create a clear objective in your action scenes.
REMIND YOUR AUDIENCE HOW DIFFICULT THE GOAL IS
High stakes are primarily created by crafting a hero who desperately wants to achieve his goal. I don’t know anyone who wants anything as much as Indiana Jones wants that Ark. But in order to build those stakes even higher, you want to remind the audience just how important and difficult it will be for your hero to achieve that goal. For example, there’s a nice little quiet scene in Raiders right before Indiana goes on his journey where his boss reminds him what finding the Ark means. “Nobody’s found the Ark in 3000 years. It’s like nothing you’ve gone after before.” It’s a small moment, but it’s a great reminder to the audience. “Whoa, this is a really big freaking deal.”
IGNORE THE RULES IF IT SUITS YOUR STORY
Part of becoming a great screenwriter is learning when rules don’t apply to the specific story you’re telling. Each story is unique and therefore forces you to make unique choices. One of the commonly held beliefs with any hero journey is that there must be a “refusal of the call.” When Luke is given the chance to help Obi-Wan, he backs down, “I can’t do that,” he says. “I still have to work on the farm.” Indiana Jones, however, never refuses the call. And Raiders is a better movie for it. Because the thing we like so much about Indiana Jones is that he’s gung-ho, that he’s not afraid of anything. So if the writers had manufactured a “refusal of the call” moment, with Indy saying, “But I have to stay here and teach. I have a dedication to the university,” it would’ve felt stale and forced. So whenever you’re trying to incorporate a rule into your story that isn’t working, consider the possibility that you may not need it.
GIVE A GREAT INTRO TO YOUR FEMALE LEAD
I can’t tell you how many male writers make this mistake (and how many female writers make this mistake in reverse). You need to put just as much thought into your female lead’s introductory scene as you do your male’s. Raiders is a perfect example of this. Indiana Jones has one of, if not the, greatest introductory scene in a movie ever. If you don’t give that same dedication and passion to Marion’s introduction, she’s going to disappear. That’s why, even though her entrance doesn’t compare to Indiana’s, it’s still pretty damn good. We have the great drinking competition scene followed by the battle with German/Nepalese thugs. The girl is badass, swallowing rum from a bullet hole leak in the middle of a life or death battle! Always always always give just as much thought to your female introduction as your male’s.
ADD IMMEDIACY AT EVERY TURN
The pace of Indiana Jones still holds up today, 25 years later. Not an easy task when you’re battling with the likes of Michael Bay and Steven Sommers, directors who have ruined audience’s attention spans with their ADD like cutting. Raiders achieves this pace not through dizzying editing tricks, but through good old fashioned story mechanics, specifically its desire to add immediacy to the story whenever the opportunity arises. Take when Indy arrives in Cairo for example. The first thing he’s told when he gets there is that the Germans are close to finding the Well of Souls! What?? This was supposed to be a simple one-man expedition! Now he’s in direct competition with a team of hundreds of men??? Because of this added immediacy, the stakes are raised and Indiana’s pursuit of his goal is more entertaining. So always look to add immediacy to your action movie where you can!
IF YOU HAVE A BORING CONVERSATION, INJECT SOME SUSPENSE INTO IT
You are always going to have two person dialogue scenes in your movie. These scenes can get very boring very quickly, especially in an action film. There’s a scene after Indy and Marion get to Cairo where they walk around the city. Technically, we don’t need this scene but it does help establish the relationship between the two, which is important for later on. Now a lesser writer may have sat these two in a room and had them divulge their pasts to each other in a boring explosion of exposition. Instead, Kasdan has them walking around, and *cutting to various bad guys getting in position to attack them.* This adds an element of suspense to the conversation, since we know that sooner or later, something bad is going to happen to our couple. MUCH more interesting than a straight forward dialogue scene between your two leads.
MOVING ON FROM DEATH IN AN ACTION MOVIE
Many times you’ll run into an issue where a major character in your movie dies. Yet you somehow must make us believe that your hero is willing to continue his journey. The perceived death of Marion creates this problem in Raiders. The formula to solve the problem? A quick 1-2 page scene of mourning, followed by the hero being placed in a dangerous situation. The mourning shows they properly care about the death, then the danger tricks the audience into forgetting about said death, allowing you to jump back into the story. So in Raiders, after Marion “dies,” Indiana sits back in his room, depressed, then gets a call from Belloq. The dangerous Belloq questions what Indie knows, followed by the entire bar prepping to shoot him. After that scene you’ll notice you’ve sort of forgotten about Marion, as crazy as it sounds. This exact same formula is used in Star Wars. Obi-Wan dies, we get the quick mourning scene on the Falcon, and then BOOM, tie fighters attack them, seguing us back into the thick of the story.
INDIANA’S ONE FAILURE – CHARACTER DEVELOPMENT
Raiders is about as perfect a movie as they come. However, it does drop the ball on one front. Indiana Jones is not a deep character. Now because this is an action movie, it doesn’t really matter. However, I’d argue that the script did hint at a character flaw in Indiana, but ultimately chickened out. Specifically, there’s a brief scene inside the tent when Indiana discovers Marion is still alive. This presents a clear choice: Take Marion and get the hell out of here, or keep her tied up so he can continue his pursuit of the Ark. What does he do? He continues his pursuit of the Ark. This proves that Indiana does have a flaw. His pursuit of material objects (his work) is more important to him than his relationships with real people (love). However, since this is the only true scene that presents this flaw as a choice, it’s the only time we really get inside Indiana’s head. Had we seen a few more instances of him battling this decision, I think Raiders would’ve hit us on an even deeper level.
Tune in next week when I dissect Indiana Jones and The Kingdom Of The Crystal Skull
!
A couple of weeks back I posted my “10 Great Things About Die Hard” article and you guys responded. To quote Sally Fields: “You loved it! You really loved it!” Since I had so much fun breaking the movie down, you can expect this to be a semi-regular feature, and today I'm following it up with a film I’ve always wanted to dissect: Raiders Of The Lost Ark
When it comes to summer action movies, there aren’t too many films that hold a candle to the perfectly crafted Raiders. Many have tried, and while some have cleaned up at the box office (Mummy
So what makes Indiana Jones such a classic? What makes this character one of the top ten movie characters of all time? Here are ten screenwriting choices that made Raiders Of The Lost Ark so amazing.
THE POWER OF THE ACTIVE PROTAGONIST
At some point in the evolution of screenwriting, a buzz word was born. The “active” protagonist. This refers to the hero who makes his own way, who drives the story forward instead of letting the story drive him. I don’t know when this buzz word became popular exactly, but I’m willing to bet it was soonafter Raiders debuted. One of the things that makes Indiana Jones such a great character is how ACTIVE he is. In the very first scene, it’s him who’s going after that gold idol. It’s him driving the pursuit of the Ark Of The Covenant. It’s him who decides to seek out Marion. It’s him who digs in the alternate location in Cairo. Indiana Jones' CHOICES are what push this story forward. There’s very little “reactive” decision-making going on. And the man is never once passive. The "active" protagonist is the key ingredient for a great hero and a great action movie.
THE ROADMAP TO A LIKABLE HERO
Indiana Jones is almost the perfect character. Believe it or not, however, it isn’t Harrison Ford’s smile that makes Indy work. The screenplay does an excellent job of making us fall in love with him, and does so in three ways. 1) Indiana Jones is extremely active (as mentioned above). We instinctively like people who take action in life. They’re leaders. And we like to follow leaders. 2) He's great at what he does. When we see Indiana cautiously avoid the light in the cave, casually wipe away spiders, or use his whip to swing across pits, we love him, because we’re drawn to people who are good at what they do. And 3) He’s screwed over. This is really the key one, because it creates sympathy for the main character. We watch as our hero risks life and limb to get the gold idol, only to watch as the bad guy heartlessly takes it away. If you want to create sympathy for a character, have them risk their life to get something only to have someone take it from them afterwards. We will love that character. We will want to see him succeed. I guarantee it.
ACTION SEQUENCES
When you think back to Indiana Jones, what you remember most are the great action sequences. Nearly every one of them is top notch. And there’s a reason for that. CLARITY . Each action sequence starts with a clear objective. Indiana tries to get the gold idol in the cave. Indiana must save Marion in the bar. Indiana must find the kidnapped Marion in the streets of Cairo. Indiana must destroy the plane that’s delivering the Ark. It’s so rare that we see action sequences these days with a clear objective, which is why so many of them suck. Look at Iron Man 2 for example. What the hell was that car race scene about? We have no idea, which is why despite some cool lightning whip special effects from Mickey Rourke, the scene sucked. Always create a clear objective in your action scenes.
REMIND YOUR AUDIENCE HOW DIFFICULT THE GOAL IS
High stakes are primarily created by crafting a hero who desperately wants to achieve his goal. I don’t know anyone who wants anything as much as Indiana Jones wants that Ark. But in order to build those stakes even higher, you want to remind the audience just how important and difficult it will be for your hero to achieve that goal. For example, there’s a nice little quiet scene in Raiders right before Indiana goes on his journey where his boss reminds him what finding the Ark means. “Nobody’s found the Ark in 3000 years. It’s like nothing you’ve gone after before.” It’s a small moment, but it’s a great reminder to the audience. “Whoa, this is a really big freaking deal.”
IGNORE THE RULES IF IT SUITS YOUR STORY
Part of becoming a great screenwriter is learning when rules don’t apply to the specific story you’re telling. Each story is unique and therefore forces you to make unique choices. One of the commonly held beliefs with any hero journey is that there must be a “refusal of the call.” When Luke is given the chance to help Obi-Wan, he backs down, “I can’t do that,” he says. “I still have to work on the farm.” Indiana Jones, however, never refuses the call. And Raiders is a better movie for it. Because the thing we like so much about Indiana Jones is that he’s gung-ho, that he’s not afraid of anything. So if the writers had manufactured a “refusal of the call” moment, with Indy saying, “But I have to stay here and teach. I have a dedication to the university,” it would’ve felt stale and forced. So whenever you’re trying to incorporate a rule into your story that isn’t working, consider the possibility that you may not need it.
GIVE A GREAT INTRO TO YOUR FEMALE LEAD
I can’t tell you how many male writers make this mistake (and how many female writers make this mistake in reverse). You need to put just as much thought into your female lead’s introductory scene as you do your male’s. Raiders is a perfect example of this. Indiana Jones has one of, if not the, greatest introductory scene in a movie ever. If you don’t give that same dedication and passion to Marion’s introduction, she’s going to disappear. That’s why, even though her entrance doesn’t compare to Indiana’s, it’s still pretty damn good. We have the great drinking competition scene followed by the battle with German/Nepalese thugs. The girl is badass, swallowing rum from a bullet hole leak in the middle of a life or death battle! Always always always give just as much thought to your female introduction as your male’s.
ADD IMMEDIACY AT EVERY TURN
The pace of Indiana Jones still holds up today, 25 years later. Not an easy task when you’re battling with the likes of Michael Bay and Steven Sommers, directors who have ruined audience’s attention spans with their ADD like cutting. Raiders achieves this pace not through dizzying editing tricks, but through good old fashioned story mechanics, specifically its desire to add immediacy to the story whenever the opportunity arises. Take when Indy arrives in Cairo for example. The first thing he’s told when he gets there is that the Germans are close to finding the Well of Souls! What?? This was supposed to be a simple one-man expedition! Now he’s in direct competition with a team of hundreds of men??? Because of this added immediacy, the stakes are raised and Indiana’s pursuit of his goal is more entertaining. So always look to add immediacy to your action movie where you can!
IF YOU HAVE A BORING CONVERSATION, INJECT SOME SUSPENSE INTO IT
You are always going to have two person dialogue scenes in your movie. These scenes can get very boring very quickly, especially in an action film. There’s a scene after Indy and Marion get to Cairo where they walk around the city. Technically, we don’t need this scene but it does help establish the relationship between the two, which is important for later on. Now a lesser writer may have sat these two in a room and had them divulge their pasts to each other in a boring explosion of exposition. Instead, Kasdan has them walking around, and *cutting to various bad guys getting in position to attack them.* This adds an element of suspense to the conversation, since we know that sooner or later, something bad is going to happen to our couple. MUCH more interesting than a straight forward dialogue scene between your two leads.
MOVING ON FROM DEATH IN AN ACTION MOVIE
Many times you’ll run into an issue where a major character in your movie dies. Yet you somehow must make us believe that your hero is willing to continue his journey. The perceived death of Marion creates this problem in Raiders. The formula to solve the problem? A quick 1-2 page scene of mourning, followed by the hero being placed in a dangerous situation. The mourning shows they properly care about the death, then the danger tricks the audience into forgetting about said death, allowing you to jump back into the story. So in Raiders, after Marion “dies,” Indiana sits back in his room, depressed, then gets a call from Belloq. The dangerous Belloq questions what Indie knows, followed by the entire bar prepping to shoot him. After that scene you’ll notice you’ve sort of forgotten about Marion, as crazy as it sounds. This exact same formula is used in Star Wars. Obi-Wan dies, we get the quick mourning scene on the Falcon, and then BOOM, tie fighters attack them, seguing us back into the thick of the story.
INDIANA’S ONE FAILURE – CHARACTER DEVELOPMENT
Raiders is about as perfect a movie as they come. However, it does drop the ball on one front. Indiana Jones is not a deep character. Now because this is an action movie, it doesn’t really matter. However, I’d argue that the script did hint at a character flaw in Indiana, but ultimately chickened out. Specifically, there’s a brief scene inside the tent when Indiana discovers Marion is still alive. This presents a clear choice: Take Marion and get the hell out of here, or keep her tied up so he can continue his pursuit of the Ark. What does he do? He continues his pursuit of the Ark. This proves that Indiana does have a flaw. His pursuit of material objects (his work) is more important to him than his relationships with real people (love). However, since this is the only true scene that presents this flaw as a choice, it’s the only time we really get inside Indiana’s head. Had we seen a few more instances of him battling this decision, I think Raiders would’ve hit us on an even deeper level.
Tune in next week when I dissect Indiana Jones and The Kingdom Of The Crystal Skull
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10 Screenwriting Tips You Can Learn from The Breakfast Club
type='html'>Although I’m a staunch supporter of classic screenplay structure and the core “rules” of screenwriting (three acts, a main character, clear goal, stakes, immediacy), that doesn’t mean I don’t like films that take chances and do things differently. In fact, I love breaking down films that ignore this classic approach (and still manage to be good) just to see how they do it. The other day I stumbled into an impromptu viewing of The Breakfast Club
, and I realized, Holy shit, this movie does the exact opposite of some of the things I preach on the site. And yet it’s still awesome. Well, of course after that, I had to start the movie over and figure out why that was. What kind of chances does Breakfast Club take exactly? Well, there’s no protagonist, no single hero to root for. There are no discernable acts in the screenplay. There’s no central goal driving the story. There’s almost a complete lack of plot. There’s lots of talking, very little DOING. Scenes bleed into each other instead of having a clear beginning, middle, and end. It’s messy and uneven and lacks form, and yet despite all of this, it still works. How? That’s what I set out to find out. Here are ten reasons why The Breakfast Club is still amazing despite its structural shortcomings.
CHARACTERS ARE CRYSTAL CLEAR TO US WITHIN MINUTES
Good God is John Huges amazing at setting up characters. He knows exactly what they should be wearing, what they should be doing, and what they should be saying, when we first meet them. But the specific scene I want to highlight here is when the characters sit down in the library for the first time. Yes, John Hughes tells us exactly who our characters are ***by having them sit down***. It starts with Andrew, the wrestler. He can sit anywhere, but where does he sit? Next to the pretty girl. We know what’s on this guy’s mind. Then we have Brian, the nerd. He’s sitting a few tables back when Bender barrels up to him. He threatens a punch and Brian leaps out of his seat, cowering over to the next table. That simple interaction tells us Bender’s the dick who constantly craves attention and Brian’s a big fat wimp. Then Allison sneaks all the way around everybody, emerges at the back table, and immediately buries her head. The weirdo loner. Barely five words have been spoken, and yet we already know who all of these characters are. Brilliant.
FIND AN ANGLE THAT MAKES YOUR SCRIPT A LITTLE DIFFERENT FROM EVERYTHING ELSE
You can’t expect to stand out from the crowd if you’re a follower. You have to do something different with your script. I’m not talking about writing a story that’s never been told before. That’s impossible. Just having your script feel slightly different in some capacity. High school movies through the years have notoriously been chirpy and happy and silly and fun. Breakfast Club, however, goes against the grain and approaches the teen movie from a very dark place. This isn’t done very often, so when it showed up back in 1985, it felt different, new, fresh. What are you doing to make your script feel different and fresh?
CHALLENGE YOURSELF WITH DIALOGUE
There are very few movies as quotable as The Breakfast Club. Part of that is because Hughes was an insanely talented dialogue writer. But I’ve read some of Hughes’ unproduced scripts, and believe it or not, he doesn’t always come up with the goods. That tells me he worked extra hard on Club. One of the keys to coming up with great lines and sharp dialogue is to challenge yourself, to not go with the easy first choice, but to keep digging until you find something original. Your initial idea for a line may be “What an asshole.” But with a little work, you could come up with “That man…is a brownie hound.” Instead of “Nice outfit buddy,” how about exploring 20 more choices until you come up with, “Does Barry Manilow know that you raid his wardrobe?” Dialogue is about challenging yourself. It’s about not taking the easy way out. Clearly, Hughes practiced this philosophy in Club.
CONFLICT
There’s usually an inverse relationship between how simple your story is and how much conflict you need to add. Obviously, you want to pack conflict into all of your screenplays, but if you have a really simple story such as Breakfast Club, the only chance you have of keeping your audience interested is to splurge on the conflict. That’s why we have Bender, whose presence never allows anyone in this movie to be comfortable. That’s why we have Principal Vernon, who hates our high school kids with a passion. It’s why we have the sexual tension (conflict) between Bender and Clair. It’s why we have the alpha male showdown between Bender and Andrew. But probably the biggest element of unresolved conflict in the movie is the need for our five characters to find peace with one another, to “fit in,” if only for a day. The Breakfast Club would’ve been boring as hell if Hughes didn’t know to add layers of conflict.
MYSTERY
If you don’t have any plot in your screenplay, you better have a mystery or two. Here, we’re wondering how each one of these guys ended up here. It’s not a huge thing. We’re not dying to know. But it’s something that’s dangled in front of us and that we’re curious to find the answers to. Of course we can imagine how Bender ended up here. But how did a math dork get here? Why is Little Miss Perfect Claire in detention? Movies are about keeping the mind occupied and holding out a few mysteries for as long as you can is a great way to achieve this.
MEMORABLE MOMENTS
Your script needs memorable moments. How you come up with those moments is never easy, but your script isn’t finished until you have them. The Breakfast Club has several scenes that are impossible to forget. When Bender taunts Vernon until he gives him detention for the rest of his “natural born life.” When Bender reenacts what it’s like at his house every night. When the group is running down the halls together, bonding for the first time. If you want your script to be remembered by a reader, make sure those memorable moments are in there.
DIALOGUE SHOULD HAVE AN ANCHOR
While the dialogue is amazing and off the cuff and original and brilliant in The Breakfast Club, there’s more structure to it than you think. That’s because theme is driving most of what’s being said in the movie. And what is that theme? Differences. Or, more specifically, the struggle for all of us to fit in despite our differences. Discussions range from family lives to sexual adventures (or non-adventures) to high school cliques – nothing they talk about ever strays too far from that thematic core. And I think that’s part of the reason the dialogue is so good, because it has an anchor. Without that anchor, it would’ve been all over the place.
WE WANT RESOLUTION
I’m convinced that the producers of The Real World based their reality show on The Breakfast Club. The reason for this is that in every episode, there are at least two characters with an unresolved issue. By the end of the hour, those characters confront and resolve that issue. This same formula is the engine that drives The Breakfast Club. Ultimately, this is about five people who don’t get along. Our need to see them get along is why we keep watching. That essentially becomes the plot (the “goal” of the film). I always talk about how exploring unresolved issues between characters is a great way to add layers and complexity to your screenplay. Well here, Hughes uses the device to drive the entire plot.
“LOOSE CANNON” CHARACTERS ALWAYS WORK
Loose cannon characters always work. Let me repeat that. Loose Cannon Characters always work. I’m being a little facetious because I’m sure you can point to a few examples where they haven’t worked, but in most movies, the liberties that a loose cannon character affords you (the ability to say things and do things other characters wouldn’t be able to say or do), usually results in a lot of amusing situations. Bender is a perfect example of how a single loose cannon character can elevate a movie to a whole new level.
WHEN YOU DON’T HAVE HARD STRUCTURE, USE SOFT STRUCTURE
Couple final things here. While we don’t have a ticking time bomb in The Breakfast Club, we do have a ticking clock. Our characters are in this location until the end of the day. It may not seem like much –nothing blows up if our characters don’t save the day – but you comfort an audience when they know the schedule of your story, as silly as that sounds. Also, while we don’t have any really strong character goals (find Doug!), each of our characters does have a “soft” goal. They must write an essay by the end of the day describing who they think they are (not surprisingly, the essay stays close to our theme!). In both cases, Hughes added soft structural components to help keep the screenplay on track.
So, as you can see, structure can be found in the most structure-less of places. A soft ticking clock, subtle character goals, unresolved relationships, and a dominant theme all help hold The Breakfast Club together. But I admit, this one was kind of easy. Maybe next week I’ll challenge myself with something a little more complicated. Any suggestions on a structure-less screenplay to break down?
CHARACTERS ARE CRYSTAL CLEAR TO US WITHIN MINUTES
Good God is John Huges amazing at setting up characters. He knows exactly what they should be wearing, what they should be doing, and what they should be saying, when we first meet them. But the specific scene I want to highlight here is when the characters sit down in the library for the first time. Yes, John Hughes tells us exactly who our characters are ***by having them sit down***. It starts with Andrew, the wrestler. He can sit anywhere, but where does he sit? Next to the pretty girl. We know what’s on this guy’s mind. Then we have Brian, the nerd. He’s sitting a few tables back when Bender barrels up to him. He threatens a punch and Brian leaps out of his seat, cowering over to the next table. That simple interaction tells us Bender’s the dick who constantly craves attention and Brian’s a big fat wimp. Then Allison sneaks all the way around everybody, emerges at the back table, and immediately buries her head. The weirdo loner. Barely five words have been spoken, and yet we already know who all of these characters are. Brilliant.
FIND AN ANGLE THAT MAKES YOUR SCRIPT A LITTLE DIFFERENT FROM EVERYTHING ELSE
You can’t expect to stand out from the crowd if you’re a follower. You have to do something different with your script. I’m not talking about writing a story that’s never been told before. That’s impossible. Just having your script feel slightly different in some capacity. High school movies through the years have notoriously been chirpy and happy and silly and fun. Breakfast Club, however, goes against the grain and approaches the teen movie from a very dark place. This isn’t done very often, so when it showed up back in 1985, it felt different, new, fresh. What are you doing to make your script feel different and fresh?
CHALLENGE YOURSELF WITH DIALOGUE
There are very few movies as quotable as The Breakfast Club. Part of that is because Hughes was an insanely talented dialogue writer. But I’ve read some of Hughes’ unproduced scripts, and believe it or not, he doesn’t always come up with the goods. That tells me he worked extra hard on Club. One of the keys to coming up with great lines and sharp dialogue is to challenge yourself, to not go with the easy first choice, but to keep digging until you find something original. Your initial idea for a line may be “What an asshole.” But with a little work, you could come up with “That man…is a brownie hound.” Instead of “Nice outfit buddy,” how about exploring 20 more choices until you come up with, “Does Barry Manilow know that you raid his wardrobe?” Dialogue is about challenging yourself. It’s about not taking the easy way out. Clearly, Hughes practiced this philosophy in Club.
CONFLICT
There’s usually an inverse relationship between how simple your story is and how much conflict you need to add. Obviously, you want to pack conflict into all of your screenplays, but if you have a really simple story such as Breakfast Club, the only chance you have of keeping your audience interested is to splurge on the conflict. That’s why we have Bender, whose presence never allows anyone in this movie to be comfortable. That’s why we have Principal Vernon, who hates our high school kids with a passion. It’s why we have the sexual tension (conflict) between Bender and Clair. It’s why we have the alpha male showdown between Bender and Andrew. But probably the biggest element of unresolved conflict in the movie is the need for our five characters to find peace with one another, to “fit in,” if only for a day. The Breakfast Club would’ve been boring as hell if Hughes didn’t know to add layers of conflict.
MYSTERY
If you don’t have any plot in your screenplay, you better have a mystery or two. Here, we’re wondering how each one of these guys ended up here. It’s not a huge thing. We’re not dying to know. But it’s something that’s dangled in front of us and that we’re curious to find the answers to. Of course we can imagine how Bender ended up here. But how did a math dork get here? Why is Little Miss Perfect Claire in detention? Movies are about keeping the mind occupied and holding out a few mysteries for as long as you can is a great way to achieve this.
MEMORABLE MOMENTS
Your script needs memorable moments. How you come up with those moments is never easy, but your script isn’t finished until you have them. The Breakfast Club has several scenes that are impossible to forget. When Bender taunts Vernon until he gives him detention for the rest of his “natural born life.” When Bender reenacts what it’s like at his house every night. When the group is running down the halls together, bonding for the first time. If you want your script to be remembered by a reader, make sure those memorable moments are in there.
DIALOGUE SHOULD HAVE AN ANCHOR
While the dialogue is amazing and off the cuff and original and brilliant in The Breakfast Club, there’s more structure to it than you think. That’s because theme is driving most of what’s being said in the movie. And what is that theme? Differences. Or, more specifically, the struggle for all of us to fit in despite our differences. Discussions range from family lives to sexual adventures (or non-adventures) to high school cliques – nothing they talk about ever strays too far from that thematic core. And I think that’s part of the reason the dialogue is so good, because it has an anchor. Without that anchor, it would’ve been all over the place.
WE WANT RESOLUTION
I’m convinced that the producers of The Real World based their reality show on The Breakfast Club. The reason for this is that in every episode, there are at least two characters with an unresolved issue. By the end of the hour, those characters confront and resolve that issue. This same formula is the engine that drives The Breakfast Club. Ultimately, this is about five people who don’t get along. Our need to see them get along is why we keep watching. That essentially becomes the plot (the “goal” of the film). I always talk about how exploring unresolved issues between characters is a great way to add layers and complexity to your screenplay. Well here, Hughes uses the device to drive the entire plot.
“LOOSE CANNON” CHARACTERS ALWAYS WORK
Loose cannon characters always work. Let me repeat that. Loose Cannon Characters always work. I’m being a little facetious because I’m sure you can point to a few examples where they haven’t worked, but in most movies, the liberties that a loose cannon character affords you (the ability to say things and do things other characters wouldn’t be able to say or do), usually results in a lot of amusing situations. Bender is a perfect example of how a single loose cannon character can elevate a movie to a whole new level.
WHEN YOU DON’T HAVE HARD STRUCTURE, USE SOFT STRUCTURE
Couple final things here. While we don’t have a ticking time bomb in The Breakfast Club, we do have a ticking clock. Our characters are in this location until the end of the day. It may not seem like much –nothing blows up if our characters don’t save the day – but you comfort an audience when they know the schedule of your story, as silly as that sounds. Also, while we don’t have any really strong character goals (find Doug!), each of our characters does have a “soft” goal. They must write an essay by the end of the day describing who they think they are (not surprisingly, the essay stays close to our theme!). In both cases, Hughes added soft structural components to help keep the screenplay on track.
So, as you can see, structure can be found in the most structure-less of places. A soft ticking clock, subtle character goals, unresolved relationships, and a dominant theme all help hold The Breakfast Club together. But I admit, this one was kind of easy. Maybe next week I’ll challenge myself with something a little more complicated. Any suggestions on a structure-less screenplay to break down?
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