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Screenplay Review - Fifi, A Monkey's Tale (Amateur Friday)


Today's amateur screenplay offers us the rare combination of Nazis and children's books. Can these two elements coexist? Read on to find out.


Amateur Friday Submission Process: To submit your script for an Amateur Review, send it in PDF form, along with your title, genre, logline, and why I should read your script to Carsonreeves3@gmail.com. Keep in mind your script will be posted in the review (feel free to keep your identity and script title private by providing an alias and fake title). Also, it's a good idea to resubmit every couple of weeks so that your submission stays near the top of the pile.

Genre: Biopic/Action/Drama
Premise: (from writer) With only the clothes on their backs, and a Manuscript in-hand, a Jewish-German couple narrowly escape the 1940 Nazi March on Paris, thus beginning an odyssey to save themselves and one of the most beloved children's book characters for generations to come. http://www.sendspace.com/file/jo6f6n
Writer: Brantley Edwards
Details: 110 pages


Uh oh. What’s wrong. Why am I reviewing a biopic? Have I been held at gunpoint? Maybe I’ve gone insane. It wouldn’t be the first time. Everybody remembers my Super Bowl Tweet Party. Maybe this time I’ve gone LIN-sane!

For those of you visiting this review for the first time, I posted today’s AF script WITHOUT A REVIEW earlier in the day, allowing you, the readers, to weigh in on it first. Sometimes I feel like I influence your opinions and, for once, I wanted to get your thoughts before I gave mine. Well, now that the opinions are in, it’s time to give you my take…

It’s January, 1940. Paris, France. 38 year old illustrator Hans Reyersbach has everything going for him. He’s got a new wife (the beautiful Margaret), a baby on the way, and he’s about to release a successful children’s book. He’s like the 1940s version of Lady GaGa! Actually, disregard that analogy. He’s not like that at all.  That was dumb.

Anyway, what’s putting a dampener on all this happy-time is this pesky European war going on. You know, the whole World War 2 thing? Those meanie Germans just can’t keep their paws out of anything and rumors are they’re snatching up Jews in the night. As Hans is Jewish, he’s not a fan of these rumors. But at least he’s in Paris. The Germans would never invade Paris. Would they?

Actually, it turns out that’s the least of Hans’ worries. A Nazi special agent named Wilhelm Schultz has been sent to Paris to retrieve Hans at all costs. Apparently, the infamous Joseph Goebbels read Hans’ book to a group of children at a publicity event, only to find out later that – gasp - it was written by a Jew! Embarrassed beyond belief, and in trouble with the Furher, Goebbels decides to get a hold of this author and make him dead.

Ironically, Hans and Wilhelm actually knew each other as children, even used to play together. This allows Wilhelm the opportunity to befriend Hans – then lure him into his trap. The problem is, just before he executes his plan, word of Germany’s arrival sends Jews fleeing south. Hans decides it’s a good idea to go with them. So he and Margret flee.

But not before Wilhelm, posing as a fleeing Jew himself, gains Hans’ trust. The trio travel by foot, bicycle, and train in hopes of catching a boat to America, where Hans has a once-in-a-lifetime chance to publish his new book in the biggest book market in the world. But will his childhood friend prevent that dream from coming true? Will he snatch Hans and Margaret away in the night? Oh, and who is this Fifi fellow? Is he related to Jeremy Lin? All these questions will be answered in, “Fifi, A Monkey’s Tale.”

Fifi has a lot going for it. We have a clear goal (escape!). The stakes are high (getting caught by Nazis is typically a bad thing!). There’s tons of urgency with them always being on the run.

There was some nice use of dramatic irony as well. Wilhelm joining the fray, pretending to be “one of them,” but secretly planning to capture and ship Hans and Margaret back to Germany. That led to some suspenseful scenes early on.

(spoiler) And the twist at the end – that this is in fact E.E. Henry, the famous author of the Curious George franchise, was also a highlight, and something I wasn’t expecting at all. So all those elements made for a fun read…at times.

“At times” is the key phrase here. Because there were other times where it became clear that Brantley was still a young screenwriter finding his way, starting with the relationship between Hans and Margaret.

There just didn’t seem to be anything to this relationship. Which is a strange thing to say because the two experience a miscarriage, several near-captures by the Nazis, and Margaret almost dying. So how can I possibly say that?

Well the main issue was their dialogue. It was too on-the-nose, too generic, too bland. They were either talking about how they felt towards each other (“I love you.” “But I love you more.”) the logistics of getting to the next destination (“We have three days to get to the Brazil port..”) or the occasional exchange about how hungry they were. But that was it. Honestly, those were the only three topics of conversation for about 80% of the film. There was no drama in any of these conversations, no internal relationship issues that needed to be resolved. Just two people talking about matter-of-fact things for 100 minutes.

And since this relationship took up the majority of the script, it was impossible for the script to recover. If the central relationship isn’t interesting, there’s no way your movie is going to be interesting, no matter how cool the plot is. And I’m not saying that the characters needed to be arguing or fighting, but there needed to be SOMETHING there.

For example, Margaret has had a couple of miscarriages. So what if she’s told by the doctor that if she tries to carry a baby to full term, there’s a high probability that she’ll die (which, so far, is in the script)? Then, early on, have Margaret get pregnant, and she still wants to have the baby. Hans, on the other hand, does not, because of the danger it poses to his wife.

Now, instead of a gaggle of “I love yous” and “No, I love you mores,” the two have something to disagree about (conflict!). You could complicate this by the pregnant Margaret starting to bleed as the journey goes on (I think some of this is in here - but it's not given the right focus). The stress has increased the chances of another miscarriage, and now there’s a very real chance Hans is going to lose both his unborn baby and his wife.

Still – even if you nailed that – there was still something missing in this relationship. I didn’t know these two *at all*. They spoke to each other so generically, in such basic terms, that I never got a true sense of the pair and therefore never cared for them. And obviously, if I’m not caring for the characters being chased in a movie, there’s no movie.

So I believe a couple of big long character biographies need to be written before the next draft. Hans and Margaret’s entire lives need to be documented by Brantley. They need to have issues which need to be worked out. They need to have character flaws, which I don’t believe they have now (character flaws are basically a prerequisite for biopics – the genre was designed to explore character – so if we’re not sure what’s going on internally with the character, there’s no movie).

Another problem for me was the logistics. Despite there being a lot of chatter about where people were heading, and which boats they were getting on, I constantly found myself confused as to where we were, where we needed to go, and by how much time. I think there were a couple of boats they needed to get on but then they missed one, so now they were going to catch another one? Maybe? It was confusing and because I was never quite sure where they needed to get, it was hard to care.

There were some other things I had issues with as well. In a thrilling ride like this, it’s hard for me to imagine the characters on bikes. There’s something so…I don’t know…I kept visualizing the “Singing In The Rain” sequence in Butch Cassidy And The Sundance Kid. Like they’re just biking away, backs erect, smiles on their faces. I couldn’t match that image with Nazis chasing them.

Commenters have mentioned the characters changing back and forth between languages. I agree that it’s too confusing. Any time you have to read something twice to get it means the writer hasn’t done their job. And every time someone would speak in a different language, I would have to read it twice. If this served some purpose, I could let it go. But the read would’ve been so much easier had we stayed with one language the whole time.

And then there are the clarity and dialogue issues commenters have brought up. The dialogue does feel stilted and on the nose here – most of the time repeating things we already know. This goes back to learning how to dramatize a scene. If there’s no drama in a scene, there’s nothing for your characters to say. So if you put words into the mouths of characters who have nothing to say, you’re going to get bad dialogue.

But if you *dramatize* the scene, it’s a different ballgame. Now the characters HAVE to talk because they need to deal with the situation. For example, let’s say Hans and Margaret are on a train. However, that’s *all* the scene is about – them on a train. Go try and write that scene. I’ll wait.

Let me guess. Not a very good scene right? I mean you might add some exposition there (“We have to get to Spain by Monday”), and to fill up the rest of the scene, your characters may talk about each other (“Are you doing okay? How is your wound?”). But this is just logistical stuff. You can’t build an entire scene around logistical stuff.

However, let’s change the scene around and say that, earlier, Margaret snuck on the train because they didn’t have enough money. So she doesn’t have a ticket. Her and Hans are sitting there when they notice the conductor coming down the aisle checking for tickets. Uh-oh. Oh, and did I mention that a minute ago, two Nazi officers just sat down next to them?

Go write that scene. I’ll wait.

A million times better right??!! These are the things you learn as a writer making those first steps. I know it sucks because you want to convince yourself you’ve figured it out already. But it takes time to learn these things. It takes trial and error to realize, “Oh, if I just have two people talk to each other about stuff that’s going on, it’s boring.” But when you do learn this stuff, your writing really takes off. So like Matt pointed out yesterday, keep writing!

I think Brantley is where a lot of writers are who come to Amateur Friday. They’ve got some good things going on in their writing. They’ve learned to write a cool character or a cool scene here and there. But there’s still a lot to learn before their scripts can truly shine. So I’m just going to say: Stay at it Brantley! Jump to that next script, write something new, learn more, do it again. Come back to this script afterwards and apply what you’ve learned. Right now, Fifi is a fun ambitious little script. But it’s not there yet.

Script link:  Fifi, A Monkey's Tale

[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: I’m going to dish out some really important advice here: The opening scene of your screenplay is CRUCIAL. Why? BECAUSE IT’S THE OPENING OF YOUR SCREENPLAY! It’s the very first scene the reader will read. They’re going to form an opinion on you as a writer and this story as a story before the scene is over. So why would you open with a scene that lacks drama, conflict, suspense, action, or anything that would draw an audience in? Fifi opens with two people sitting at a zoo watching animals. You do *not* want to open your screenplay with a scene that uneventful. You have to give us more! Give us a reason to want to read the next scene!

Screenplay Review - Flat Pennies (Amateur Friday)

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Day 2 of The Gauntlet is here! Yesterday, we looked at a contest winning script. Today, we look at the contender!


This is the second day of "The Gauntlet." The Gauntlet is when an amateur script takes on a pro script to the death. Yesterday’s script was the Amazon Studios Contest winner. Robert’s script, Flat Pennies, did not advance in the same competition. But that didn’t affect Robert’s belief that his script was better. And he was willing to put it up here for all of you to see to prove it. Once again, you can download the winning script here and today’s script, Flat Pennies, here. For future Gauntlet challenges, e-mail me at Carsonreeves3@gmail.com. You must take on a script that has not yet been reviewed on the site. Be sure to include the genre, title, logline and a pdf of your script. Keep in mind your script WILL be made available in the review.

Genre: I would say it’s a drama but Robert characterizes it as a “Psycho-noir.”
Premise: A troubled teen becomes the errand boy for a former train engineer living in a world of heroic fantasies and untold guilt until a revelation ends it all.
About: Robert’s script didn’t advance at Amazon. But that doesn’t mean it can’t advance in the minds of Scriptshadow Nation! Seeing the way a lot of you reacted to Origin Of A Species, it might actually be a close competition.
Writer: Robert Ward
Details: 116 pages


There are two words every screenwriter dreads: “Nothing happens.” Of course “happens” is a relative term. As long as you’re writing about a character doing something, something is “happening.” Even if he’s just reaching for a beer. So maybe the more appropriate phrase should be “Nothing interesting happens.” And in my opinion, nothing interesting happens in Flat Pennies for way too long.

Now here’s the funny thing. You could make the same argument for yesterday’s script, Origin Of A Species. We meet some people. Some dogs escape. There ain’t a whole lot going on there. So how come I liked yesterday’s script so much better than I liked this one? Read on and find out.

Flat Pennies introduces us to Alex Rutledge, a 17 year old kid, kinda hip-hoppy, drunk on whisky, yelling at some train tracks about how his life sucks. From what we can gather, Alex has been adopted and he’s pissed off that his real parents left him. He wants some answers dammit!

Across town we meet Ian Crocker, a recluse of a man who spends his days working on an elaborate model train set inside of his apartment. Ian used to be a train engineer but was injured during a massive crash, relegating him to a wheelchair. Now he collects disability and uses the money to buy new pieces for his set. But all is not well in Ian’s hermetically sealed train station. Looks like they’re cutting down his disability. Which means his train set is at a standstill.

Despite household budget cuts, Ian needs a new errand boy and guess who gets the job? That’s right, our booze-loving teenager, Alex. After a rocky start, the two begin an awkward but fulfilling friendship.

The thing is, they don’t really do much. They mainly sit around and talk about their lives. Alex, at every opportunity (and I mean EVERY opportunity), brings up how his birth parents left him. And Ian keeps going back to that damn train crash. It so bothers him that he’s plagued with strange daydreams, many of which revolve around people dying. As we choo-choo towards their final destination, it becomes evident that their meeting was not by accident, and that the two have more in common than they ever could’ve predicted (no, Ian is not his father).

I already contacted Robert and told him some of my problems with Flat Pennies and I’m going to repeat those here. The script’s biggest problem is how on-the-nose everything is. And its second biggest problem is how melodramatic everything is. Both of these things are HUGE amateur tells. So you want to avoid them at all costs.

Let’s listen to some of Alex’s dialogue in the opening scene, where he’s drunk near some train tracks, yelling to himself. “Why did you pound me into a pile of dirt!” “I’m not even worth a mosquito’s ass.” “There was no reason for what you did. No reason!” “Was I a piece of litter to throw away?” “How could you…leave me, the boy who made the papers?! I was such a good boy. Should’ve never abandoned me.”

First we have melodrama. A drunk guy crying about his life. Ehh, not good. Then we have loads of on-the-nose dialogue. Alex says no less than five times, directly to the reader, that he’s been left. This is the equivalent of lacing your screenplay with anthrax. You don’t want ANY of this stuff in your script. Ever.

And yet it continues. On page 21, Alex picks up a puppet and has a conversation with it where he asks, “Why did my parents desert me?” and the puppet replies. “Alex, you weren’t worth keeping.” Whoa.

On top of that, there’s no drama to any of the scenes (recognize the dramatize!). It’s just Alex coming over to Ian’s and the two talking about their lives, their pasts, and their feelings about one another. They don’t do anything. There’s no goal driving them forward. It’s just a continuous string of “scenes-of-death” with no conflict or purpose.

This is why I always tell you to give your characters a goal, no matter how mundane. Because if they don’t have anything to do, you won’t know what to do with them. Which leaves you writing scenes with people talking to each other even though nobody has anything to say. There are like 10 screenwriters in the world who can make a dialogue scene work with no goals or drama. And even they’d prefer to avoid them. So you gotta stay away from this situation.

Why not make Ian’s problems more urgent? His late rent is hinted at here but never takes center stage (so we don’t take it seriously). Maybe he’s got a week before he has to be out. Now he has a goal – find money or find a new place to stay.

Or, if that’s too obvious, give him something he has to focus on. Maybe his landlord just found out about his elaborate train set and considers it a fire hazard. He wants it out of the apartment within a week or Ian’s out. Now Ian has something to focus on – figure out what to do with his train set. Taking down the set also symbolizes moving past the accident.

Another issue is Ian’s daydreams. We’re not sure if they’re real, if they’re flashbacks, or if they’re made up. Because they’re so different from everything else in the script (Out no nowhere, Ian will be climbing a mountain), they never feel organic, and therefore leave us confused. Now they do pay off, but to just randomly cut to Ian climbing a mountain without cluing the reader in as to what’s going on is a bit jarring.

And this is the thing with screenplays. These kinds of things are forgivable when the script is popping. But when the pace is slowed by a lack of narrative drive, urgency, drama, or conflict, it’s much easier for the reader to get tripped up by these moments.

So this script has a lot to fix. Moving forward, I’d tell Robert to learn how to dramatize scenes (people talking about their lives is not a scene!). I’d tell him to ditch all the melodrama. I’d tell him to get rid of all the on-the-nose dialogue. And I would add some bigger character goals for both Ian and Alex. By making those changes, this script would improve drastically.

And here’s why I care. Despite how boring this script is, it actually has a great ending. Like “holy shit” level ending. I was shocked. But the problem is, nobody’s going to get to that ending because everything that precedes it is too boring. If Robert can somehow nail the first 100 pages of this script – no small feat, I know - he has a story worth telling.

[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

GAUNTLET WINNER: ORIGIN OF A SPECIES (Who was your Gauntlet winner?)

What I learned: If you have an interesting question you’re bringing up in your story, don’t answer it right away! Keep your reader curious by drawing it out for 5, 10, 15 scenes. Here, we have a nice reveal when we see that Ian’s in a wheelchair. Alex immediately asks him what happened, and Ian launches into the story of the train crash. Noooo! Ian needs to not answer him! He needs to tell him much later in the story! Keep the reader curious!

Screenplay Review - The Telemarketer (Amateur Friday)

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He claims his script is better than every script sale out there. He repeatedly trashed Disciple in favor of his own masterpiece. But does writer Jai Brandon deliver on the goods?


Amateur Friday Submission Process: To submit your script for an Amateur Review, send it in PDF form, along with your title, genre, logline, and why I should read your script to Carsonreeves3@gmail.com. Keep in mind your script will be posted in the review (feel free to keep your identity and script title private by providing an alias and fake title). Also, it's a good idea to resubmit every couple of weeks so your submission stays near the top.

Genre: Thriller/Crime/Serial Killer
Premise: (from writer) The lives of two opposing forces collide, after an argument escalates between a telemarketer and the recipient of his phone call – an active serial killer. Unfortunately for this serial killer, the man that he threatened is no ordinary telemarketer.
About: Jai Brandon has been pushing me to read his scripts for over a year. His constant hyping of The Telemarketer has made him impossible to ignore.
Writer: Jai Brandon
Details: 100 pages


I have experienced my share of confident screenwriters. I, like most of you, lived through Trajent Future (for the time of your life, grab some popcorn and read through the 500 comments of that post). The House That Death Built taught us that the quality of a man’s script is dependent not on one’s bravado, but rather one’s writing. Jai Brandon seems to have ignored this lesson. He places his screenplay up on the highest pedestal, betting that it’s not only better than recent entries such as The Disciple Program, but even some of the classics that have graced our movie theaters for years.

I’d tell Jai that’s a recipe for disaster, but I don’t think he’d listen. However, I’ll give Jai this. At a time where I've received more script submissions than any other time in Scriptshadow’s history, this man figured out a way to get me to read his script. True it was done through incessant badgering and enough e-mails to break Gmail’s servers (true story – I opened one of his e-mails and Gmail crashed), but you gotta get your name out there somehow and Jai did it.

Of course, this brings us to the actual script, and I'm not going to lie. I was expecting it to be somewhere between really bad and extremely terrible. My experience has taught me that those who yell the loudest usually have the least to say. The good news for Jai is that the script did not fall inside that category.

But it did fall inside a new category I like to refer to as, “Logic, flow, and tone be damned.” This has to be one of the strangest scripts I've read in a while in that Jai actually has a lot of talent, to the point where you occasionally wonder if you’re reading a pro. Unfortunately, that talent is eclipsed by a poor story sense. The script has so many weird combinations going on as to make it almost indecipherable. I'll get into that in a second but let's deal with the plot first.

20-something James Walker is a deliveryman. Well, that's not entirely true. He's a telemarketer. He’s a telemarketer/deliveryman, working delivery by day and telemarketing by night. Confused? So am I. I guess James doesn’t have to sleep. But neither did Edward Norton in Fight Club so I’m going to let it slide.

Our favorite telemarketer/deliveryman goes to deliver a package at a house only to see three burglars holding a woman hostage inside. Since James is not the kind of person to sit back idly, he sneaks in through the window and systematically kills the men. Add ass-kicker to James’ resume.

Later, a couple of detectives stop by to try and figure out what happened but come to the conclusion that no man could have taken these burglars out the way they did. It would have been impossible.

Off in another home we meet a man known as The Clown Face Killer. This Caucasian fellow likes to dress up in blackface and an afro wig and kill African American women. He also has Alopecia (he’s hairless) which means he never leaves a single trace of DNA evidence wherever he goes. He's the perfect killer. The perfect CLOWN FACE KILLER.

In the meantime, those “savvy” detectives find a delivery notice on that burglarized lady’s front porch. So they head over to James’ telemarketing job to ask him some questions, namely why the notice is marked with the exact time this burglary took place. But James is as cool as a Kumquat (and as sarcastic as a snapping turtle) and convinces the doofus detectives that he wasn’t involved.

Across town, Mr. Clown-Face Killer continues attacking young unsuspecting African-American women, but during one of these attacks, James calls the house as part of his telemarketing gig. He and Clown Face have a brief conversation and the clown killer decides he's going to make this personal. He then begins killing everyone in New York named James Walker – our hero’s name!

In the end, the Clown-Face Killer with alopecia gets so worked up that he actually targets James’ own mother. James will have to call on not only his telemarketing and delivery skills to take this man down, but his mercenary skills as well. Wait, what?! Oh yeah, I forgot to mention. James used to be a mercenary too! Will he succeed? I'm not sure. Nothing is certain in…..The Telemarketer.

Okay, so like I said, Jai shows a lot of skill in his writing. Open up this script and read the first scene and you’ll notice the writing is crisp, lean and professional.

The problem is, Jai’s lack of storytelling sense becomes increasingly problematic as the story goes on. What I mean by “storytelling sense” is the combination of structure, tone, understanding of genre, and how to build a story in a believable, compelling and logical way. The Telemarketer builds, but nothing is ever believable. And rarely is the tone of the story consistent. It kind of feels like a pastiche of several different genres slapped together in no particular order.

But let's back up for a second and start with the title. The reason I resisted reading this in the first place was that the title and the logline didn’t jive. It sounded like a set up for a comedy as opposed to a thriller. A telemarketer taking on a man with alopecia who dresses up in blackface and an Afro wig? I don’t know. That just doesn’t sound like a subject matter you can treat seriously. So that was the first problem I had, and that was before I even opened the script (again – why testing your concept is SO important!).

The next problem I had was the dual jobs. I understand some people work two jobs to make ends meet, but in this case, the two jobs were obviously created for the purpose of instituting key plot points. Jai needed James to be a deliveryman/vigilante killer in order to get the detectives after him. And he needed his hero to be a telemarketer so he could call the woman that would begin Clown Faced’s obsession with him.

My question is, since the deliveryman job has absolutely nothing to do with the story, why not ditch it? Just make him a telemarketer. That's the name of the movie anyway. By calling a movie “The Telemarketer” and starting off with your hero as a deliveryman, you’ve already confused your audience. In the very first scene! That's a big problem with the writing here. It just seems to go wherever it wants in order to make the story work for the writer.

In addition to these problems, we just have these really weird scenes that appear out of nowhere. For instance, in addition to being a telemarketer and a deliveryman, it turns out that James also used to be a mercenary. So right in the middle of the script, for no discernible reason, we jump back to James during his mercenary days taking down Somali pirates. To the writer, this may all seem completely logical. “Of course he’s a mercenary. That’s my hero’s backstory!”

But to a reader, it’s utter confusion. We’re adding on to a character who already feels schizophrenic the title of mercenary??? How can an audience take that seriously? It would be like in Silence Of The Lambs if, 60 minutes in, Jodie Foster participated in a local disco competition, won, then went right back to hunting Buffalo Bill. You can't just do whatever you want in a story. It has to make sense, it has to feel natural, it has to fit within the theme. If it doesn't, it just feels random.

Another scene that came out of nowhere was James driving his delivery truck and getting stopped by some detectives, but it turns out those detectives were fake and actually robbers! Who rob him! The scene is just some random isolated incident that has NOTHING to do with the plot at all! These moments kept coming in The Telemarketer. Which was a big part of what made the read so frustrating.

The thing is, Jai really does have some talent. And despite his insane bravado, he actually seems like a nice guy. I don’t think he’s going to be telling everybody here (along with myself) that we’re all worthless and don’t know what we’re talking about and he does, a la Trajent Future. But he needs to back up and study storytelling a little more. Storytelling isn't about throwing a bunch of shit on the page you think is cool. It's about slowly building up a story where all the pieces fit together in a natural way. There are very few pieces in The Telemarketer that fit together and that's why, despite the talent, the story doesn't work.

What did you guys think? Is this better than The Disciple Program, as Jai claims? Or is my review completely off?

Script Link: The Telemarketer

[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Be elegant in your plot construction. The more you strain, the more we’ll notice. In other words, never push an improbable or illogical plot point onto your story just because you *really need* something to happen. Here, Jai wanted these detectives to pull his hero, James, into the story. So he created this deliveryman job, which allowed his hero to murder these men, so that the detectives could question him. Keep in mind this job has NOTHING TO DO with the rest of the story. Never once is delivering something ever broached again. So it obviously feels false. You easily could’ve achieved this plot point without adding another job. Why can’t James be the woman’s neighbor? He’s about to go to work and sees something suspicious going on? Or maybe part of the telemarketing gig is delivering flyers about the service. You must be elegant in the way you weave things into your story or you’re going to pull your reader out of that story.

Screenplay Review - Movers (Amateur Friday)

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A long time Scriptshadow reader makes sure we never look at moving companies the same way again...


NEW Amateur Friday Submission Process: To submit your script for an Amateur Review, send in a PDF of your script, a PDF of the first ten pages of your script, your title, genre, logline, and finally, why I should read your script. Use my submission address please: Carsonreeves3@gmail.com. Your script and “first ten” will be posted. If you’re nervous about the effect of a bad review, feel free to use an alias name and title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.

Genre: Thriller
Premise: A moving company specializes in moving humans.
About: Nick is one of the very first Scriptshadow fans. He’s been here since the beginning. I knew at some point I was going to read one of his scripts. Well, that time has finally come! Nick also went out and had a poster made for his script (which is becoming more and more popular!) utilizing our resident graphic design master, Brian Kelsey.
Writer: Nick Oleksiw
Details: 100 pages


I think this is a GREAT idea for a movie. A kidnapping operation masquerading as a moving company? Human cages in the backs of trucks? I don’t need much more than that. I’m in! BUT, we’re still talking about an amateur writer here. As much as I love Nick, I was worried. Would the script live up to the promise of its premise? Would there be enough here for a feature film?

Hmm, the first page had me concerned. Yes, the very first page! Our main character is introduced…without an age! A page later her sister is introduced…without an age. Now I know some of you think giving characters ages is pointless, and I admit that there are instances where it doesn’t matter. But for the most part, we should know how old your characters are! For example, here, Jessie and Kelly are heading off to college. But is this their freshman year or is this their junior year? That’s a HUGE distinction. If they’re leaving home for the first time in their lives, that’s a different movie than if they’ve done this a few times before. So it was strange that neither of their ages were listed.

Anyway, a little hiccup, but not a dealbreaker. My mind was still open. As we already covered, Jessie and and Kelly are sisters (twins actually) prepping for a roadtrip to their Arizona college. Jessie is the organized one. She’s got the schedule, the plan, and most importantly, her shit together. Kelly is the opposite. You wonder just how this mess of a girl made it into college in the first place. While Jessie is using college to start her life, Kelly’s using it to see how many boyfriends she can tally up.

So off they go, having the kind of arguments you’d expect two sisters on totally opposite ends of the spectrum to have. And when they hit their first pit stop, a motel in the middle of nowhere, Kelly decides to go have some fun at a local biker bar (always a good idea for a lone college girl). Jessie disapproves but she’s out of her jurisdiction on this one. Kelly does what Kelly wants. It isn’t much of a surprise then (to us at least) that Jessie wakes up the next morning minus one sister.

Freaking out, she charges over to the biker bar but details on her sister are scarce. Going to the cops isn’t much help either. Your sister didn’t show up last night. So what? She probably ended up with some dude. But Jessie’s twin powers unite instincts tell her something more is going on here.

Eventually this leads her to the heavy-side-burned Carter, a mover who may or may not have been seen with Kelly last night. Jessie confronts him, demanding to look in his truck, and since a few locals are curious about the uproar, he has no choice but to oblige. But guess what? When he opens it up, it’s just a bunch of moving junk. Total fail.

But Jessie doesn’t give up easily. There’s something suspicious about this moving company, “Mom’s Merry Movers,” so she starts following another one of their trucks. In the meantime, we meet Mary Wells, the rather sinister looking president of this moving operation. When she gets wind that a girl is snooping around her business, she’s not happy, and does a little “moving” herself, as in moving to find this bitch and take her out.

Jessie finally corners another one of these movers, and this is where we learn Jessie isn’t your average Calculus major. Girl’s got some moves on her and is able to take the mover down. She’s then able to get some info about the elusive moving company. And it terrifies her. They don’t move things. They move people. And yes, they moved her sister. The question is where? And how much time does she have left before her sister’s been moved…permanently?

I’m kind of torn on Movers. A part of me loves the idea and the potential for a movie. The other part thinks there’s not enough meat here. At least not yet. You know me. I’m always babbling about how everything I read is too thin. And Movers unfortunately keeps a lot of its story surface-level.

For example, the sister relationship is way too basic. They’re sisters…who don’t see eye to eye. That’s about as generic a treatment as you can give a relationship. And you can’t make the excuse that this is just a fun little movie so it doesn’t matter.  Because it DOES matter.  The entire movie is predicated on one sister trying to save the other. So if we barely know anything about their relationship, why should would care if Jessie saves Kelly or not?

Let’s look at a couple of other key film relationships. In Die Hard, John McClane and his wife weren’t having a run of the mill fight. It was way more complicated than that. She’d taken a work opportunity in another state that he assumed she’d fail at and come back home. But that didn’t happen. She thrived. And now their marriage is on the rocks because he doesn’t want to move and she doesn’t want to move. So it’s a very specific conflict. It’s not just “basic marriage problems.”

Or look at Taken. People say that’s one of the thinnest thrillers out there. But the conflict in the main relationship is actually quite detailed. This is a man who’s put his work above his family his whole life. His family basically gave up on him. Now he’s trying to make amends, moving close to his ex-wife and daughter so he can spend more time with her. When she wants to go on this trip, his instincts tell him it’s a bad idea. But his need to be loved – to make up for not being there before - forces him to give in and let her go, which of course results in the worst situation imaginable. It’s not just “daddy and daughter don’t get along” or “daddy and daughter are happy.” I wanted to see something like that here in Movers. And because I didn’t – because their relationship didn’t feel complicated or authentic - I didn’t really care if Jessie saved her sister or not.

There were definitely some things I liked though. I really liked Mary, the head boss. She was sort of an untraditional villain. And I really liked the scope of the operation. I thought it was neat that there were tiers and that the lowest tier didn’t even know what they were delivering and the successive tiers only had the specific information they needed to do their job. Nobody but the top people understood exactly what was going on.

Having said that, I was a little disappointed in the reveal. (Spoilers) When we find out that this is essentially another organ harvesting operation, my heart kinda sank. I’ve read a lot of “organ harvesting” scripts before, as well as read a couple of books on the subject matter, so to read yet another one was a letdown. I was hoping for something grander and more imaginative, and would actually encourage Nick to rethink his ending as a result. It kinda sucks that the logical choices for these kinds of operations (sex slavery and organ harvesting) have been done to death and are therefore unavailable. But that’s what writing is all about! It’s about going that extra mile, no matter how difficult or headache-inducing it is, and finding that NEW THING that no one’s ever thought of before!

I sat here for a long time wondering what I was going to rate this. I was about to give it a “worth the read” but then I wondered, “Am I just giving this a ‘worth the read’ because it’s better than most of the amateur offerings? Or am I giving it a ‘worth the read’ because it legitimately stacks up with the pro competition?” I felt I was being too generous. Movers has potential – no doubt. And Nick is a writer who can hold his own. But those two big problems I mentioned above need to be shored up before this gets a solid endorsement.

Will be interesting to see if you guys agree!

Script link: Movers

[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Guys, your relationships are your movie. Don’t just drop some generic conflict in there and think you can get away with it. Think about all of the things that have happened in your relationships up until this point that have created the unique dynamic that they have. Your relationships need that specificity to truly feel genuine.

Screenplay Review - Soundtrack (Amateur Friday)

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A couple of weeks ago, you guys got to choose from ten loglines to determine which script should be reviewed for Amateur Friday. Today's script finished in second place!


NEW Amateur Friday Submission Process: To submit your script for an Amateur Review, send in a PDF of your script, a PDF of the first ten pages of your script, your title, genre, logline, and finally, why I should read your script. Use my submission address please: Carsonreeves3@gmail.com. Your script and “first ten” will be posted. If you’re nervous about the effect of a bad review, feel free to use an alias name and/or title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.

Genre: Romantic Comedy
Premise: When a burgeoning composer hits his head, he begins to hear his life’s soundtrack; a soundtrack that is prompting and pushing him back to his ex-fiance. But will he follow the guidance of the music?
About: Last week I held a mini-competition for 10 amateur Friday submissions and let you guys pick your favorite loglines. Soundtrack finished second, but when the first 10 pages of the Top 3 vote-getters were posted, Soundtrack received the best response of the bunch. Don’t worry, I’m not shafting the winner, Breathwork. I’ll be reviewing that next Friday (and I must say, it should be an interesting discussion – e-mail me if you want it). In the meantime, keep sending in those Amateur Friday entries (follow the submission process above!). With this new “Choose From 10” format I’m instituting, more of you have a chance to get your scripts seen by the world!
Writer: Nathan Shane Miller
Details: 104 pages (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).

Andy Samberg for Ian?

I want to say a couple of things before I start reviewing today’s script. First, my latest obsession is figuring out what makes a script "impressive” as opposed to “worth the read.” What is that special ingredient that lifts it up into that rare air?

A big part of it, I realized, was connection. You, as the reader, have to connect with the story and the characters on a personal level. If you don’t, no matter how well that story is executed, there's going to be a divide between screenplay and reader. So the question is, how do you do that?

What I realized gave you the best chance was creating characters with depth, who are sympathetic, who are empathetic, who are relatable, and who are identifiable. If there’s something in ourselves that we see in the character, we will want to follow that character, and by association that character’s story.

But achieving that is tricky to do. You have to build a history into your character. You have to put them in situations that are relatable to others, yet still have those situations feel original and fresh. How in the world do you make something relatable yet different? I’m not sure I’ve figured that out yet. But the point of this long winded rant is that you need to be focusing on the story of your characters as opposed to the story of your story. Because your characters are what we’re going to connect with the most.

So how does Soundtrack make out in all of this? Grab your fiddle, strum a tune, and find out.

30 year old sorta-successful composer Ian is having a tough go of it. He's got the biggest potential job of his life coming up, and he still hasn't figured out the theme song for the main female character in the movie!

A big part of that is that he still hasn't gotten over his ex-fiance, which is strange, because he doesn’t seem to like her all that much and he already has a new girlfriend, Tracy, who, while a little materialistic, is super supportive of his career. In fact, she’s the one who got him the meeting with the big producer who’s going to change his life.

But a few days before the meeting, Ian slips and bumps his head on the kitchen floor, and when he wakes up, well, I think you know what happens next. He starts hearing the soundtrack of his life!

No doubt, this is the best part of the screenplay. Nathan has taken the Blake Snyder “fun and games” adage and really gone to town with it. For example, when the not so nice Tracy approaches, Ian hears the “Imperial March,” Darth Vader's theme from Star Wars.

When someone he doesn’t like approaches his door, he hears the Jaws theme. When he's late for work, he hears an adrenaline fueled action theme. But easily my favorite moment was when he goes to see the doctor, who happens to be Asian, and inadvertently hears really racist stereotypical Asian music – not easy to explain when the doctor, in order to help him, wants to know *exactly* what he’s hearing at this moment.

But while this may be funny for us, it's not funny for Ian, who must now pitch his idea to a producer with the soundtrack of his life pumping through his eardrums. Naturally, the pitch ends in disaster (he should have read Mike Le’s pitching interview!) but the producer decides to give him one more chance. Come up with the female lead’s theme by the end of the week and he’s hired.

However, no matter how much Ian brainstorms, he can’t figure it out. Eventually, he realizes that the only person capable of giving him the feeling he needs to complete the theme is his ex-fiance, Kaitlyn. Since Ian backed out of the wedding, though, Kaitlyn isn’t exactly rearranging her schedule to help him. In the end, Ian will need to reconcile the mistakes he made with Kaitlyn to save his career.

The reason I didn’t pick up Soundtrack earlier was simple. I’ve seen these kinds of premises before, and they almost always play out the same way. Great opening. But as soon as the charm of the concept wears out, the story collapses. In other words, after that “fun and games” section, the writer sort of realizes, “Oh shit. I have to actually write a movie now.” And while Miller lasts longer than others, Soundtrack definitely suffers from the same issue. I mean, I don’t even think there were any music cues for the last 45 pages. It was almost like the story lost confidence in itself.

But what about the characters?? Isn’t that how we started this review?

Well, let’s start with the main relationship. I thought it was pretty sloppily handled. For the majority of the script, I had no idea what the specifics of Ian and Kaitlyn’s relationship were. I didn't know if they’d gone out for 10 weeks or 10 years. I didn't know who broke up with whom. Heck, I didn’t even know they’d been engaged until halfway through the script. The whole relationship was so vague that I spent more time trying to figure it out than I did simply enjoying their scenes.

This lack of clarity extended to Ian’s motivation in the relationship as well. For the life of me, I couldn't understand what he wanted out of the relationship. Did he want Kaitlyn back? Did he not want her back? Did he like her? Did he not like her? I never once got a read on his feelings, and a big part of that was how unclear their backstory was.

This vagueness was a problem in other parts of the screenplay as well. For example, I had no idea that his current girlfriend was a bad person until the musical cue of the Imperial March started playing. I was baffled. “Why is the Imperial March playing while his kick-ass girlfriend is around (who got him a great opportunity with this big producer!)?” It just didn’t make sense. Eventually I realized the girlfriend was materialistic and bad for him, but I certainly didn’t know that early on.

The moment where I officially checked out of the story though was when Ian went to Kaitlyn's parents’ house. I had no idea why they were at the house. One second they were talking at Kaitlyn’s and the next she was like, you need to apologize to my parents! Then we spend 20-some pages at their house out of nowhere. I just didn’t know where the story was going anymore. I still wasn’t even sure if Ian liked Kaitlyn so there were absolutely no stakes to getting her parents to accept his apology.

Overall, Soundtrack was an odd duck. It started out strong. The soundtrack gimmick was great. I thought Nathan's writing was good. He moved things along at a brisk pace. Then it hit the midpoint and started to lose steam, and by the end, I didn't really know what we were focusing on anymore. But Miller shouldn’t be too down about this. I see good writers get stuck in this genre all the time. Maybe picking a concept with a little more meat next time will help.

[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Like I said, this happens a lot with these high-concept ideas. The script starts out strong because the hook is fun. But when it’s time for the script to depend on the story and not the hook, it isn’t prepared to do so and falls apart. To avoid this, make sure the basics are in place. Your character goal should be strong. Your character goal should be clear (I’m still not sure what he was trying to do with Kaitlyn so it definitely wasn't clear in this case). And make sure the central relationship is compelling enough to last an entire movie. Again, the main relationship was so muddled/undefined that when it was time for the script to rest on it, it wasn’t prepared to do so. Get those basics in place and your script has a much better chance at working.

Screenplay Review - Zombie Knights (Amateur Friday)

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Knights. Zombies. Guaranteed awesomeness or guaranteed awfulness? Read a script from a very UNIQUE screenwriting team and come to your own conclusion.


NEW Amateur Friday Submission Process: To submit your script for an Amateur Review, send in a PDF of your script, a PDF of the first ten pages of your script, your title, genre, logline, and finally, why I should read your script. Use my submission address please: Carsonreeves3@gmail.com. Your script and “first ten” will be posted. If you’re nervous about the effect of a bad review, feel free to use an alias name and/or title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.

Genre: Zombie/Period
Premise: (from writers) A war-battered knight returns from the Crusades to find his homeland terrorized by victims of a lethal fever who rise from the dead, hungry for human flesh. Sir Thomas shepherds survivors to the Castle Bridgenorth, where he leads a war of attrition against an army of the undead – even as he battles his own demons.
About: Zombie Knights was sort of the sleeper logline hit of our mini-logline contest a few weeks ago that produced “Breathwork” and “Soundtrack.” Here was their “why you should read our script” argument in their query letter: “Hollywood, they say, is looking for the same -- but different. Our screenplay is an effort put a fresh spin on the tried-and-true zombie flick by setting it in the Middle Ages. We also try to use the format to address greater themes of faith and humanity. And, oh yeah, with lots of killing zombies with axes and swords and maces and stuff.”
Writer: Clint & Taylor Williams
Details: 103 pages


Well this is a first. I can safely say that I’ve never read a script by a father-son writing team before. In fact, this may be the first father-son writing team in the HISTORY OF SCREENWRITING. That’s pretty cool but, man, I’m assuming it would cause some unique challenges. I mean what happens when the son gets grounded and the Nicholl deadline is days away? “No, you can’t go see your friends tonight! But could you clean up the dialogue in the dungeon scene?” Awk-warrrrrd.

As for the age-old complaint that we have YET ANOTHER ZOMBIE SCRIPT, I’ll give it to the Williams’s…es that a middle ages setting does feel different. But I don’t care if it’s set in the Paleolithic ages – bottom line is the script has to deliver. So is Zombie Knights one of those freaking crazy ass sprinting zombies from 28 Days Later or is that half-bodied pathetic one-armed dragging zombie from the pilot of The Walking Dead?

It’s the 11th Century when things like polio and leprosy were commonplace. Catch a couple of those miscues and you could actually BECOME a zombie without being a zombie. Add on to that that you had to hunt your own food and we are talking major suckage.

But what sucks even more is that a terrible plague is spreading through the land. It makes the dead rise up and want to eat your brains. Of course, since it’s a thousand years before George Romero and Wikipedia, nobody knows what this disease is. They do know that if they shoot the diseased through the head with an arrow, though, they die. And that’s good enough for now.

After coming back from a work trip (also known as the Crusades) a group of knights led by rough and tumble Thomas and the clean-cut Clinton, realize that the place they left no longer exists. Everybody’s dying and after they die, they get up and try to eat you. While these strange undead creatures are harmless by themselves, they’re quite dangerous in bulk.

And when the bulks get too bulky, our Crusaders realize they have to flee the city and find safety somewhere else. So they take all the remaining townspeople and take a field trip across the land until they find an abandoned castle. Hey, zombies may be dangerous but they ain’t too good at scaling walls, so it seems like a good place to set up camp.

Things are nice and safe for awhile, but the zombie hordes outside the castle keep getting bigger, making a trip to the grocery store that much more difficult. Naturally, supplies get low and they realize that if they don’t find a way out of this undead mess, they’re going to starve to death. So the group comes up with the idea to dig a tunnel underneath the castle, Great Escape style. But will they be able to pull Operation Dirty Fingernails off in time? Click the script link below and find out for yourself.

Okay, Zombie Knights. A neat idea. Some solid writing. But a lot of beginner problems. Beginning with the very first scene.

Why are we opening a movie with knights being welcomed back from battle? I understand that it introduces the characters. I understand that it sets up how important these characters are. But it’s not a SCENE. A scene has decisions to be made. It has choices for your heroes. It has a PROBLEM that needs to be solved. That’s when a scene is exciting/interesting. And if there’s any scene that needs to be exciting and/or interesting, it’s your first one. Cause that’s the scene that’s either going to draw your reader in or not.

I would start this movie off with the crusaders in battle, beating ass and taking Old English names, and then at the end of the battle, after everyone’s been slaughtered, one by one, the dead bodies start getting up. What the f*ck is going on??? They have to defeat each of them a second time! This is off the top of my head and you’d probably need another 10 drafts to come up with a cool original version of it, but THAT’S a scene. THAT’S something happening. People galloping in on horses isn’t a scene. And it definitely isn’t an opening scene.

This opening is then clouded by the death-knell – a dozen characters being introduced all at the same time. Ahhhhhhhhhhhhh!!! Why God why?? The bulk-introduce is a well-known script-killer. You’re practically begging the reader to forget every character in your script by doing this.

Anyway, this is followed by a strange montage sequence of our knights fighting a bunch of battles over the years. However it wasn’t clear that time was actually passing (there was no mention of any “MONTAGE” anywhere, which was the source of the confusion) so we had this sort of comical scenario where our heroes would fight a HUGE battle, go have lunch in the forest, go fight another HUGE battle, go have dinner in the forest, go fight another HUGE battle, go have breakfast in the forest. It was funny. It was like they defeated 8 huge armies in two days. A simple “MONTAGE” slug would’ve helped this.

Then, when they get to the castle, we run into a problem I’m always warning you guys about. The “sit still and wait” problem that occurs when you place your characters in a static location. It’s just not interesting to watch people hang out and wait. Waiting is boring. Audiences want characters who are ACTIVE. That’s why the “stuck in places” movies that work are the ones where the characters are desperately trying to get out (i.e. Aliens).

The next problem is that there’s no urgency at all. I think the characters actually have months to hang out in this castle. That’s not a movie. And it’s definitely not a zombie movie, where we have to feel the urgency of the zombie threat getting closer. If I were the Williams’s…es, I would make this a 1 week deal. They get to the castle, the zombies start scratching at those rocks, and bit by bit they’re able to dig pieces of that wall off. They’re getting closer and closer to getting in. So our guys build the tunnel and you play those two angles against each other. Our guys have to finish the tunnel before the zombies break through that wall.

Because if you don’t have urgency in a movie like this, you don’t have a movie.

Also in this kind of movie, you need conflict. You need people disagreeing with each other about how shit needs to be done. That way the characters aren’t just fighting zombies, they’re fighting each other. Drogo, a character who joins the group before they get to the castle, should be this character. He needs to be the dissenter. He needs to be the one who wants to do things differently. And it can’t be polite either. It needs to be some heavy ass conflict where you’re wondering if these guys are going to kill each other before the zombies kill them.

Like I said, this was well-written, but it needs some stronger storytelling. Goals, urgency, conflict, that sort of stuff, before this zombie script can play with the big boys.

Script link: Zombie Knights

[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: Tell a story with your scene! That opening scene really bothered me because there was no story being told. It was just introducing characters. You have to entertain the audience, remember. Look at the opening scene in Aliens. We’re in some frozen ship. We’re not really clear what’s going on. Some sort of lazer thing starts cutting through the door. There’s mystery here. There’s anticipation. Something INTERESTING is happening. And this approach shouldn’t just be used for your opening scene. ALWAYS try to tell a story in your scene.

What I learned 2: The bulk-introduce. Guys, stay away from the bulk-introduce if at all possible. Because if we start mixing up your characters right away because they’re lost amongst a dozen introductions? We’ll be confused during every aspect of your story because we’re going to keep saying, “Who’s this character again? What’s their relationship to the story?” And that’s a script-killer.

Screenplay Review - The Augmented Geologist (Amateur Friday)

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A period sci-fi screenplay with some amazing writing. But does screenwriter James Hutchinson do enough with the story to get that rare Friday "worth the read?" 


To submit your script for an Amateur Review: Send your script in PDF form, along with your title, genre, logline, and why I should read your script to Carsonreeves3@gmail.com. Keep in mind your script will be posted in the review (feel free to keep your identity and script title private by providing an alias and fake title). Also, it's a good idea to resubmit every couple of weeks so that your submission stays near the top of the pile.

Genre: Sci-Fi
Premise: (from writer) In Victorian England, a respected geologist studies a strange crystal artifact that grants him incredible powers, tears his life apart and sends him on a deadly chase to discover its unearthly origin.
About: This is the part of his query that really got me interested in reading James’ script: “Here's why I think you should read it: This is big budget original sci-fi with a twist (in that it's set in the past). Imagine HG Wells writing about nanotechnology, or Sherlock Holmes crossed with District 9. These are not your usual science fiction characters, and it's a pretty unique and exciting world, hopefully I've done it justice.” Count me in!
Writer: James Hutchinson
Details: 96 pages

Jude Law for John?

First of all, I really like this writer. I really like you, James. In a purely platonic screenwriting man-love sort of way. Your writing is just so…smooth.

It’s now showy. You’re not trying to impress anyone. All you care about is telling the story.

Okay, it’s getting creepy that I’m talking to you directly so let’s regroup. Basically, this is some wild subject matter “Augmented” is dealing with. Nanotechnology, alien crystals, augmented powers. And yet I was never confused. I was never at a loss for what was going on. That may not seem like a big deal but I can’t tell you how many amateur scripts I read where I get confused by characters doing something as simple as walking across the room, the writing is so clunky.

Here’s a paragraph from the script, a POV from John as he’s experiencing his augmented powers: “A searing amount of INFORMATION captured at inhuman speed. Each column, paragraph, sentence, letter is rapidly scanned by boxes of light. The alphabet is being deciphered. And - TIME SLOWS. People inside the carriage are FROZEN. The rattle of the speeding train is now a soothing CLUNKING sound. Scenery glides gently by.”

That image isn’t easy to convey. And yet I imagined it as if I was right there in the theater. So why am I not giving The Augmented Geologist a big augmented thumbs up? Read on to find out...

London. 1894. A young archeologist is out on a dig and finds something remarkable. But we don’t see what it is yet. Cut to John Haldane, a 30-something bookish gentleman with polio. He hobbles into Godfrey Colleton’s home with an excitement he hasn’t felt for a long time. Godfrey shows John what they found on the dig – some sort of polygon crystal buried inside 500 million years’ worth of sediment.

The crystal is unnaturally pristine, which has John desperate to study it. Godfrey allows him a few days to conduct some experiments before he puts it on display at the museum. But when John brings it home, the crystal starts changing, gradually smoothing out into a sphere and finally a liquid. The liquid emits such a strong aroma that John ends up drinking it. And that’s when everything changes.

His vision becomes enhanced to the point where distances and measurements appear inside his eyesight. He can hear animals communicate with each other in bare-bones English. His polio disappears. He becomes stronger. Smarter.

However, while all this is really cool, it’s not what John was expecting, and it’s not like the guy’s had a steady diet of Terminator and Predator films to prepare him for becoming a cyborg. He’s living in 1897. They won’t even have the internet for another 10 years. So naturally these advancements are scary as hell.

This causes him to be manic, out of control, sort of like Britney during her whole hair-shaving incident. His already deteriorating relationship with his wife gets worse as a result. And soon Godfrey is back, looking for his crystal. John tells him that someone stole it, and the local cops start looking into possible suspects. But when it becomes clear that it wasn’t stolen, they center their efforts on John. So John decides to hightail it out of there and go back to the crystal’s origin, hoping it will provide some answer to what’s happening to him.

Okay, so like I said, I love the writing here. I also thought the story was AMAZING for about 40 pages. It was building. It was mysterious. It was different. I felt like I was reading a screenplay I’d never read before. And that doesn’t happen often. So it was exciting.

But here’s where I think The Augmented Geologist became unagumented: A true story never emerged! Or at least, not a big enough story. Essentially, what we have here, is a guy who gains superhuman abilities, lies to his friends about it, then runs to a mountain. I mean, for a premise like this, that’s not a big enough choice. People don’t want to read about a guy running away from people when he has superhuman powers. They want him encountering scenarios where he can UTILIZE his powers.

Let me try to be more specific. Once we hit the midway point, our hero’s powers no longer matter. He’s just running away from people. He could be ANY person in the world at this point and the story wouldn’t change. So that was upsetting.

Also, I didn’t like the passiveness of the storyline. When you have a hero, especially a literal hero with super powers, you’d like him to be dictating the story. You’d like him to be making choices that push the narrative forward. John spends most of this movie running away or avoiding things. Dramatically, it’s just not very interesting.

Now I’m not saying that The Augmented Geologist needs to become Spider-Man or Iron Man. But I do think in order to get the most out of this premise, there needs to be a foundation that takes advantage of the situation. You have a man with powers here. Let’s conceive of a few scenarios that put those powers to use.

Obviously, you can go a bunch of different ways with this but the most obvious is to create some sort of threat that only John (and his augmented body) can stop. There’s this late-story revelation that Godfrey is also augmented. It feels tagged on and therefore doesn’t work. But if you brought this up earlier in the story, and Godfrey started taking advantage of his power, and John had to stop him? That could be pretty cool.

Assassin's Creed

Another thing that bothered me was that in the second half, this felt a hell of a lot like Assassin’s Creed. Ironically, that’s the only video game I’ve played in the last two years (so if I hadn’t played it, I never wouldn’t have caught this). But everything from the way he sees things to the story’s setting to the way he’s running around on rooftops – it feels like that game. This is another reason to ditch the “running away” storyline and make our hero more active.

Finally, I thought the ending was too trippy. It was sort of cool but once you commit to these metaphysical abstract endings, it starts to feel like you’re fudging things. That may not be your intention. But that’s how it feels to the audience. I mean, I’m still not sure what happened exactly. He was a beacon? So the alien race could find earth? Hmmm… Kind of confusing.

But like I said, I think James is PACKED with talent. I wouldn’t be surprised if 3-4 years from now, you see him writing some big Hollywood sci-fi film. And hey, if he can get a handle on this story and give us something more mainstream and less existential, he might be able to salvage it. Either way, he’s a writer to look out for.

Script Link: The Augmented Geologist

[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: One thing you want to be conscious of, especially with high concept ideas, is that each successive plot point in your story be better/more interesting than the last. Because what I see with a lot of screenplays is the opposite. The script starts off REALLY good. But then every leg of the story becomes less interesting than the previous. The opening to The Augmented Geologist – with the mystery behind this crystal - was great. Ingesting the crystal and gaining powers was also great. But after that, each leg got less and less interesting. He fakes the crystal robbery. He suspects his wife is cheating on him. He tries to find a random dude and pin the fake robbery on him. He runs away from everyone. None of those choices were nearly as interesting as that opening act.

TV Pilot Review - Full Tilt Boogie (Amateur Friday)

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What better screenwriting treat is there than a pilot...about a pilot! I ditch the normal screenplay review today to take a rare look at a teleplay.


Amateur Friday Submission Process: To submit your script for an Amateur Review, send it in PDF form, along with your title, genre, logline, and why I should read your script to Carsonreeves3@gmail.com. Keep in mind your script will be posted in the review (feel free to keep your identity and script title private by providing an alias and fake title). Also, it's a good idea to resubmit every couple of weeks so that your submission stays near the top of the pile.

Genre: (TV pilot) - Crime
Premise: From the writer: Based on a true story, Full Tilt Boogie follows Danny, a middle-aged pot pilot who juggles his life as a smuggler busting the US/Mexican border with his responsibilities as a father and ex-husband.
About: This story is based on the writer’s own father! The script was a top ten finalist in the Scriptpipeline TV competition. It’s also been a finalist in several other competitions.
Writer: Amber Crawford-Idell
Details: 59 pages


How about today’s pilot? The author is the daughter of our hero! I actually didn't know that when I first read it. It definitely colors my perception in retrospect. But after thinking about it for awhile, I believe Amber’s closeness to the material is both its biggest strength and its biggest weakness. This is no doubt a fascinating situation with writing that leaves most amateurs clutching their bags in the standby line as their plane speeds down the runway. But on the storytelling end, I’m not sure this one ever gets off the ground. It’s not time to cancel this flight yet though. I think with a little help, it can still get to its destination.

48-year-old Danny is a pot smuggler. He shuttles weed back and forth across the Mexican border in a small airplane with a small crew. But on this particular evening, his plan has gone haywire and he and his buddies find themselves in the Mexican desert running from the authorities. They’re just barely able to get away, but the next day, when they head down to their plane, IT’S GONE!

Strangely, Danny doesn't seem too concerned about this. I don't know about you, but when I'm flying a couple of million dollars’ worth of weed around, I get upset when it disappears. To Danny’s credit, he does want to get to the bottom of it, but man does it not seem like a priority.

After questioning several folks, he ends up at a large private party in Mexico where he's offered the lead pilot job on a big operation. But Danny’s not interested in getting bigger and instead heads back to America to explain to his business partner that his plane vanished.

Shockingly, when he gets there, he finds out his plane – with the marijuana and everything in tow– has just SHOWN UP. Nobody knows how it got there. Nobody knows who flew the thing. It simply arrived without a trace.

It isn’t long before this intriguing mystery is answered, and not in a very satisfying way. Apparently, a Mexican child saw Danny flying through the mountains late at night many years ago. After seeing how happy Danny was, the young man decided he was going to grow up and work with Danny. So he's been researching/stalking Danny ever since. Now a man, he’s taken it upon himself to prove to Danny he’s worthy, I guess by stealing his plane?

Hmm, I’m not sure that’s the best way to get someone to hire you. Steal a couple million bucks of their property. Why not just approach him and ask for a job? I had some other problems with this section as well. How do you even see a man, at night, hundreds (thousands?) of feet above you, flying by at 200 miles per hour? Much less how happy they are? Wouldn’t that be impossible??

Anyway, the twist is that the man is the son of Danny’s drug rival, and he wants to take down his father just as much as Danny does. At the end of the episode, Danny flies back to America and it's there where we realize he actually has a normal family life with a son and a daughter, who have no idea that he's secretly running drugs across the Mexican border every day.

There’s lots of fuel for a TV show here. Combined with the high level of writing, Amber has a genuine reason to be excited about Full Tilt Boogie.

But what this pilot lacks is storytelling. There's never a clear through line to the story. Danny's in Mexico, he goes back to America, he's back in Mexico, then he's back in America, then he goes back to Mexico, then he goes back to America. I understand the nature of this show requires our character to fly around a lot but because we’re never in one place for very long, the story never gets a chance to establish anything.

I was particularly confused by a sequence where Danny flies to some random town - either in America or Mexico - and just randomly bumps into a Mexican girlfriend who he throws a roll of money at and then flies away. You can’t waste scenes in your script, ever. What did this have to do with anything?

Granted, I'm not as savvy about TV writing as I am features, but this script needs a clear goal with some high stakes. What I would do is focus the entire pilot on the disappearing plane. Instead of that being solved by the midpoint, I’d draw it out until the very end. That, then, is your hero’s goal – to find out what happened to the plane.

But where I’d really change things up is in the stakes department. Right now, Danny doesn’t care about his 2 million dollar payload and plane being stolen. And neither does anyone else to be honest. Not only does that not make sense, but it’s boring.

Obviously, this marijuana is someone's. And if there’s someone who just lost $2,000,000 worth of marijuana, they're going to be angry. And they're going to take that out on whoever lost the marijuana. Which means our buddy Danny needs to be in BIG TROUBLE. If he doesn’t find that plane and those drugs soon, he's dead. NOW you have yourself a story!

Stakes need to be raised in other places as well. For example, in another scene Danny steals an airplane from one of the biggest drug dealers in Mexico. Does the dealer get angry? No, not at all. He actually forgets about it. And when Danny brings it back, the dealer doesn’t even mention it.

I don't know about you, but the Mexican drug cartels I hear about don’t forget about stuff like that. They decapitate stuff like that. Then throw the bodies on the local highway. In other words, they’re fucking scary. All the drug people in this script are like your best friends from high school. That needs to change.

Amber’s got some major writing talent. Now she just needs to focus on the storytelling component. When in doubt, always go back to GSU!

Script link: Full Tilt Boogie

[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: This is a HUGE problem I see over and over again with young writers: Lack of clarity in the writing. If a reader misinterprets one plot point, they might be confused for the rest of the script. Therefore you have to be clear about what’s going on! For example, in the opening scene, Danny and several other drug runners are being chased by Mexican agents. As they’re running, we see their plane down by an airfield with a bunch of marijuana beside it. Danny and the men hide in a hole, barely escaping the agents. The next day, Danny comes out to see that the plane and the drugs are missing. Now with what I’ve told you so far, what would *you* assume happened to the plane? The agents took it, right? That’s what I thought at least. But Danny seemed shocked that the plane was gone. Well isn’t that the whole reason the agents were chasing you? Because you were smuggling drugs? Therefore if they saw your plane full of drugs, wouldn’t they confiscate it? That lack of clarity resulted in me being confused for the next 20 pages. I just kept thinking, why doesn’t he know that the agents took it? -- There's another scene later on where Danny is at a big Mexican party. He's offered a job and a brand new plane, but it's never made clear whether he accepts the job or not. We next see him on the outskirts of the mansion, talking to his buddy. They then hop into the plane that was a part of the deal and fly off in it. But because it wasn’t adequately explained whether he turned down the job or not, I couldn't figure out if had just stolen the plane or had taken it for the job. This is a big deal! Because it's a totally different story if he’s given the plane or he’s taken it. It's your duty as a writer to make all of these things crystal clear. The murkier your writing is, the more confusing, and therefore less enjoyable, your script will be.

Screenplay Review - Eden's Folly (Amateur Friday)

type='html'>NEW Amateur Friday Submission Process: To submit your script for an Amateur Review, send in a PDF of your script, a PDF of the first ten pages of your script, your title, genre, logline, and finally, why I should read your script. Use my submission address please: Carsonreeves3@gmail.com. Your script and “first ten” will be posted. If you’re nervous about the effect of a bad review, feel free to use an alias name and/or title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.

Genre: Drama/Western/Period/Mystery/Thriller?
Premise: A left-for-dead rancher wakes up in the middle of the desert with no memory of who he is. He goes off in a search to find out what happened.
About: This script came to me via my notes service.
Writer: Ryan Binaco
Details: 104 pages

Scriptshadow pick for Damian! - Jeremy Davies

So at the last second, the writer who was having his script reviewed for Amateur Friday e-mailed to tell me that he wanted to rescind his review. Maybe he was afraid of trying to follow Kelly Marcel’s amazing interview, but whatever the case, this was a nightmare scenario for me. You guys can probably tell that I’m overworked as it is. Now I'm reading two scripts for one review.

But it turned out to be a blessing in disguise. I’d just finished giving notes on a script which I thought was really interesting. I told him I didn't know who to send it to because it doesn't fit into any particular genre. But at the same time, it's one of the few scripts I've read this year that's kept me turning each page in anticipation.

So while the script isn’t easily categorizable (word?), there's something about it where if it found the right person, someone who knew what to do with it, it could be special. And that's why I decided to review it.

The script has a great opening. The year is 1846. We see the dead body of a rancher in the middle of the desert being pecked away at by buzzards, when all of a sudden his eyes shoot open. He’s still alive. The rancher stumbles up, swatting away at the birds, quickly noticing the huge gash on his head, something that whoever left him here did to him.

If only that was the worst of it. That gash – or the result of it - has left him without any memories. He doesn't know his name, he doesn't know how he got here, he doesn't know anything. All he knows now is that he's in the middle of the desert, dying of thirst, with no idea where to go.

So he just starts walking, eventually finding a disheveled man living in a cave. Cave Man, Damian, takes him in and shows him how to live off the land, even when the land has little to offer. The problem is that he’s very possessive. Every time the rancher tells him he wants to leave to find out who he is, Damian tells him that it's a stupid idea. He has a safe place to live and is well fed. Why give that up?

Not only that, but there seems to be some animal/ beast stalking them on the outskirts of the camp. Even if Rancher did decide to ignore Damian and go out on his own, chances are this "thing" would get him.

At a certain point, however, Rancher discovers that Damian has a deep dark secret, one that explains why he doesn't want Rancher to leave. This forces Rancher to high-step it out of there and, once again, stumble through unfamiliar terrain to find out who he is and where he came from.

Eventually, he makes it out of the desert and comes upon a farm. The farm's owner, an older man named John, lives there with his daughter, Terry. Initially, John doesn't believe the rancher's story and locks him up in his barn. But over time, he loosens up and allows the rancher to stay with them. After a while, he finally decides to take John to town and find out if anyone recognizes him.

When the rancher does discover the truth, it's not what he had hoped, but this will lead him down a new path, one where he’s accepted into John’s family. However it’s at that home that a dark secret threatens to destroy John, Rancher, and John’s daughter.

At first I didn't know what to think of this script. Actually, that's a lie. This script confounded me almost the whole way through. But in a good way. One of the things I'm always preaching to you guys is to take your stories in a different direction - one the reader doesn't expect. That's a lot easier said than done because the direction still has to make sense. It still has to feel like a logical story as opposed to a bunch of weird scenes blended together. I actually just read the first ten pages of a script over in Twit-Pitch. I was definitely surprised by the way the pages evolved, but it was too random to make sense of, too unfocused to be coherent.

With Ryan’s script here, we go from a guy stuck in the desert, to a guy being nursed back to health by a strange man, to a guy living on a ranch with an old man and his daughter. Each successive storyline was unpredictable, and yet it all fit together through the prism of this specific mystery our hero had to solve. I was really impressed by that.

Another thing that sticks with you when you read this script is Ryan’s voice. He has an uncanny ability to create atmosphere by finding the beauty (and the darkness) in seemingly mundane things. For example, he'll highlight the way the shadows dance against the wall via moonlight right before Rancher goes to sleep.

This is another thing where if you do it wrong, it turns into a disaster. It’ll feel like a writer focusing on mundane details that don't add anything to the screenplay other than a higher page count. But Ryan uses such a sparse writing style to begin with that this attention to detail adds instead of detracts from the story. Where this kind of thing becomes problematic is when writers are writing seven line paragraphs describing a room. Here, Ryan picks and chooses the “atmosphere” moments and keeps them very short. No more than a line or two.

Another thing I loved about the script was the way Ryan dealt with his amnesiac main character. I think when I read the logline about a man waking up in the desert with no idea of how we got there, I was expecting another Buried clone. It was going to be cliché – beginning with an intense first 20 pages, only to peter out quickly after the writer ran out of ideas.

But Ryan seems to be genuinely interested in how amnesia affects his hero. There's a deep set need for Rancher to find out who he is. It isn't just a function of the story – a goal without substance. It’s an organic character goal. I don't often see amateurs caring so much about these things, yet these are the exact things that separate writers from the pack. You need to explore your characters on a deeper level and get into what they want. You have to commit to them.

And I like the little ways Ryan keeps you interested. When you have a “slow” script like this one, you must utilize tools like mystery and suspense and anticipation so that we'll want to keep watching. Primarily, we're interested in who the rancher is. But there are also other things that keep our interest. For example, John makes it clear that the one thing the rancher cannot do is look at his daughter in an inappropriate way. If he does, he'll kill him.

Also, John has a room that he forbids Rancher from going into. It's a small thing, but in the back of our heads, we can't stop thinking about that room and what might be in it. By doing this, you don't have to rush the script along at a breakneck speed. The mystery does the work for you. If we want to know the secret behind something, time will appear to move faster, so even though the script is “slow,” it seems fast.

I did have a few issues with the script, however. The first one was the beast at the beginning. I was never clear what the beast was - was it real or fake? To be honest, it kind of felt like one of those “film school” choices. Like, “Ooooh. Maybe the beast is him!” I don't know, it didn't quite fit for me.

But my big issue was the ending. At a certain point, we learn who Rancher is. Yet there were still 30-40 pages left in the script. This is always a dangerous choice. The primary problem you've set up at the beginning of the screenplay drives the story. If you answer it - what's left for the audience to latch onto? Why do they want to keep reading if the main question has been answered?

For this reason, the final act essentially becomes a "wrapping up" of the family story. There is sort of a final twist, but I felt like it was telegraphed too clearly earlier on (it was really the only way for the story to go), so it landed with a whimper. This left the final act to be the weakest of the screenplay, and as we all know, you can't do that.

But I'll tell you this. Ryan is definitely a writer to watch out for. I’m not sure how to turn this into a sellable movie, again because the genre is so wishy-washy. But I'm hoping somebody out there “gets” Ryan and helps him maximize his potential. He has a ton of it.

This one is worth the read.

Script Link: Eden's Folly

[ ] Wait for the rewrite
[ ] wasn’t for me
[x] worth the read
[ ] impressive
[ ] genius

What I learned: I’d be wary of answering the question that drives your story too early. It puts you in a bind for your third act because we already found out what we wanted to find out. I know who Rancher is, so I’m done. If you *do* need to answer the big question before the final act, replace it with another equally or bigger question. I think Ryan tried to do this with the mystery of who Damian was. But we already knew who Damian was, so it fell short. For example, maybe Rancher finds out what happened to him and who did it, but he still doesn’t know *why* it happened. And the *why* can be the big final act reveal.

Screenplay Review - Population Zero (Amateur Friday)

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Will I still choose amateur zombie scripts after today's review? Read on to find out.


NEW Amateur Friday Submission Process: To submit your script for an Amateur Review, send in a PDF of your script, a PDF of the first ten pages of your script, your title, genre, logline, and finally, why I should read your script. Use my submission address please: Carsonreeves3@gmail.com. Your script and “first ten” will be posted. If you’re nervous about the effect of a bad review, feel free to use an alias name and/or title. It’s a good idea to resubmit every couple of weeks so your submission stays near the top.

Genre: Horror/Comedy?
Premise: (from writer) The only thing worse than the deadly virus that infects the people of a small Minnesota town is the mysterious soldiers who arrive to cure them.
Writer: Phillip Walton
Details: 108 pages (This is an early draft of the script. The situations, characters, and plot may change significantly by the time the film is released. This is not a definitive statement about the project, but rather an analysis of this unique draft as it pertains to the craft of screenwriting).


Let’s begin the Zombie chant!

Zombies, zombies, zombies, zombies!!

Or wait!

What about this chant instead….

No zombies, no zombies, no zombies!!

Or wait. Huh?? What’s going on right now? I’m confused.

Well what if I told you that someone had written the perfect zombie movie? A movie that could appeal to both zombie fans and non-zombie fans alike? The zombie fans would get their zombie fix. And the non-zombie fans would get a sigh of relief that they didn’t have to endure yet ANOTHER zombie movie. Is that possible? Writer Philip Walton wanted to find out. But has Phil bitten off more human flesh than he can chew?

Ehhhh, no. Actually, I’m concerned with whether he’s bitten off enough. In fact, I’m not sure he’s bitten off any. If you’re going to write a zombie movie, you're probably going to want to put zombies in it. And that's where today's review begins. Sit down my friends, grab a hot cup of cocoa. Throw a few extra marshmallows in there. Go ahead. No one’s looking. Make sure that fire’s burning bright. It's time for Father Scriptshadow to tell you a tale….

Two pretentious quotes on the first page. Two!

Come on guys. The quote thing. Don’t do it. It makes you look like you’re trying too hard. Especially in a movie like this, which is essentially a horror-comedy. I mean, are we really busting out Leviticus 27:29 on page 1?

This is followed by a first page that looks like every alphabet in the world got together and had a party. Too much text! This is your very first scene! Do you really want someone opening your script to a mountain of text?? When that happens, the first thing they think is, “Oh god. This script is going to take forevvvver.” And then they get all depressed and hate every screenwriter who was ever born. Be inviting with your first page! Let them into your home. Lots of white space. White space = good.

Then we introduce two soldiers trading Tarantino-light dialogue (about the difference between horror movies and action movies). Nooooooooooo. Tarantino dialogue is one of those sure-fire tells of a beginner. Which made this three strikes before page 5. You got three strikes within 5 pages, it’s really hard to come back from that.

BUT – the script must go on. And so shall this review. Hopefully, Phillip can recover.

The story here follows a virus that has escaped into small rural Minnesota towns. So the government sends a containment unit in to quarantine the virus. But people keep seeping out, allowing the virus to infect other towns. So the containment unit keeps moving from town to town, taking care of business.

We begin in Rock Springs, Minnesota. It's the kind of middle-of-nowhere spot that everyone’s trying to get out of but no one does. Oh how prophetic that will turn out to be. Although I’m not sure if there’s a main character, we spend the majority of our time around three teenagers: perfect Sarah, slutty Kelly, and Justin Bieber’esque Bobby. The three start to sense something is off when one of the locals gets really sick.

The next thing they know, an army moves in to quarantine the town. This army is led by a really evil sergeant named Hollis. Hollis has an interesting approach to quarantining. If he doesn't like the way something’s going, he shoots people.

Once Sarah, Kelly and Justin Bieber realize that this is an evil army and not a nice army, they have to find a way out of town. But when Kelly gets captured, Sarah and Bieber have to go and save her. And that's pretty much what happens. There is very little to no plot here.

So did Phil make that recovery?

Unfortunately, I have to say no. Let’s go back to that Tarantino dialogue. This is SUCH a tell that you’re dealing with a beginner so I have to bring it up again. Any time you have two characters *JUST* talking about their views on pop-culture or theories and such, it's a wasted scene.

Here’s the thing though. You’ll see professional writers do this in moderation. But they’re ALWAYS DOING SOMETHING ELSE WITH THE SCENE AT THE SAME TIME. They’ll have their characters going after something, trying to achieve a goal. Look at the opening of Pulp Fiction. Those guys are going to kill someone WHILE they’re talking.

And the “while” is the key. If there's no "while,” then all you have is a bunch of empty talking. Which means you’re losing the reader. And it’s all even worse if it’s happening within the very first scene!

Now I should cut Phil some slack because he’s cutting to a woman running while the guards talk, so there is *some* suspense involved. But the dialogue so dominates the scene that it doesn’t matter. You gotta keep in mind: Readers are ready to mentally check out on you within the first five pages! They will read the rest of your script with only 30% of their brain if possible. So you can’t take any chances in those opening pages. You gotta do something to wrangle us in.

But what really hurt this script was the fact that there were…no zombies! And I say this as someone who’s not a huge zombie fan. BUT, if you’re going to write a zombie movie, there’s a certain expectation the reader has that there are going to be ZOMBIES. When there isn’t, we’re just confused. I remember seeing page 57 here and thinking…WHY THE F$%& ARE THERE STILL NO ZOMBIES????

But that leads us to another question – was this ever a zombie flick in the first place? I’m still not sure. I mean, in that very first scene we talk about zombies. The infected sure look like zombies. Yet towards the end of the script, I started to wonder if this was just some random virus that had nothing to do with zombies. If that’s the case, and it *was* just a virus? Hmmmm…I think that’s boring. Especially since we learn absolutely nothing about the virus and only see it transfer to a couple of people the entire script.

There was some okay stuff with Big Meanie Hollis and his sort-of mini-terror organization. But it's really hurt by the fact that there’s no threat from the virus. There are no zombies. There’s nothing but a few stragglers who get infected. I just think this was a huge miscalculation. It left this gaping hole in the story where the audience was waiting for something that never came.

If I were Phil, I would rewrite this to include zombies (or some new form of zombies). You can still have Hollis reining terror over everyone. But now there's this second variable that poses a danger to himself as well as the people. It would add a complication the story desperately needs.

Some major work needs to be done with the characters as well. Outside of Hollis, I don't remember anyone. We need to give these characters some history, we need to develop more compelling relationships between them, we need to give them some actual flaws. So little character work has been done here that it’s impossible to root for anyone.

There's an inkling of a good idea here though. A group of people containing a zombie outbreak being more dangerous than the zombies themselves is a clever twist. But in order for it to work, we need those zombies in there threatening both sides.

I know this review was harsh but, as always, it was done with love. I care about Phillip getting better as I care about all of the readers of this site getting better. But one of the shitty things about getting better is that five minute period where you hear that honest reaction to your latest screenplay. It's a terrible feeling after you put in all that work. You wanna go hang your laptop computer. But I promise you that once you get past that, as long as you have a positive attitude, you'll be inspired. And you’ll write a MUCH better script. So I wish Phillip the best and thank him for letting me break down Population Zero in front of the world.

Script link: Population Zero

[ ] Wait for the rewrite
[x] wasn’t for me
[ ] worth the read
[ ] impressive
[ ] genius

What I learned: The opening talky scene got me revved up. So here’s my advice to all…

1) Go through every single dialogue-focused scene in your script.
2) Ask if you can do the scene better by showing action instead of dialogue.
3) Change three of those scenes accordingly (to no dialogue).
4) Thank me because those scenes WILL be better.

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